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Halo Campaign Evolved played: This is how the remake of the Xbox cult game plays! –

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Halo Campaign Evolved played: This is how the remake of the Xbox cult game plays! -

Just in time for the 25th anniversary of the “Halo” franchise, Xbox is giving the first part of the legendary first-person shooter series a remake in the form of “Halo: Campaign Evolved”. We’ve already been able to jump into battle in the role of Master Chief and we’ll tell you how much we enjoyed it!

In the past few days, Microsoft has released not just one, but two new trailers „Halo: Campaign Evolved“ published. However, that’s not all, because shortly after the publication of the… Cinematic Story Trailers we had the opportunity to play a demo version of the highly anticipated remake ourselves! So we were able to take a first detailed look at the new edition of the cult shooter.

We also had the opportunity to talk to Executive Producer Damon Conn and Creative Director Max Szlagor via video call for about half an hour. In this preview article, we’ll tell you what they told us about the remake of the milestone first-person shooter and how we liked the new edition of the Xbox hit. So then: buckle up, Spartans, and let’s go!

What did we play from Halo: Campaign Evolved?

We played “Halo: Campaign Evolved” on the Xbox Series We were able to take a look at two of the most legendary “Halo” missions of all.

Furthermore, in the sample version we had a selection of different modifiers available that we could use to adjust the level of difficulty. We were also able to take a look at the two graphics modes offered (Performance & Quality), although we spent most of the time playing in Performance mode, which prioritizes the frame rate of the shooter.

We were able to get a good first look at the upcoming remake of the iconic Xbox shooter and experimented with different things in the hours we spent with the preview version. We were particularly impressed by the modifiers just mentioned. Among others, the following were available:

  • Enemies have increased health
  • The explosion radius is increased by 2x
  • Randomly places weapons for the mission
  • You constantly take damage when you touch the ground
  • Change the player camera to third-party perspective


A mix of classic Halo feel and modern improvements

But first let’s address the big question: Was the development team able to retain the familiar feel of the first-person shooter classic in the remake? In short – no. On the one hand, “Halo: Campaign Evolved” still feels like “Halo.” It plays nicely and directly, and at the same time the Master Chief’s weapons and actions have noticeable weight. The hit feedback feels great!

However, if you were hoping for a 1:1 implementation of the Xbox cult game, just with a contemporary technical look, you might be a little disappointed. Those responsible have taken up various elements from the more recent offshoots of the franchise in order to carefully modernize the original game. Adjustments include a zoom, which is now available on every weapon, and the ability to sprint. The latter leads to a slightly higher pace of play.

Another change is that from now on you can no longer find medipacks in the levels. The development team has decided to change the way the health display works. Once your energy shield is depleted, each additional hit reduces your life energy. However, if you don’t get hit for a few moments, it will automatically refill. Medipacks like the original become obsolete. So “Halo” veterans have to rethink a bit.

What about enemy AI and vehicles?

But how did the enemy AI perform in the demo version we played? Overall, pretty decent, albeit with some drawbacks. During most of the fights, the Alliance aliens were quite aggressive and repeatedly forced us to seek cover. There were also situations in which they tried to overwhelm us with their superior numbers, which sometimes worked. If we allowed ourselves to be backed into a corner, it was often “game over.”

However, there are also some dropouts. It happened every now and then that we were standing right next to an opponent and it took them a few seconds to notice us. In other places the AI ​​seemed to get stuck for a moment. Since the “Halo: Campaign Evolved” demo we played was still an unfinished version, we don’t want to overstate these errors.

Those of you who still remember “The Silent Cartographer” will of course know that Master Chief didn’t just go into battle against the Alliance with various shooting fights. At various points in the mission, John-117 was allowed to get behind the wheel of various vehicles or, if available, operate the stationary gun located there. In “Assault on the Control Room” the M808B Scorpion (tank) is also added.

These sections still play the way you’re used to from the Xbox original or its 2011 remaster. The developers have managed to recreate the driving physics very accurately and driving the Warthog through a group of opponents is still as much fun as it was back then. In addition, the classic control via the two sticks was retained.



Was the switch to Unreal Engine 5 successful?

Before we come to our conclusion, we would also like to take a look at the graphics from “Halo: Campaign Evolved”. After “Halo Infinite,” Halo Studios said goodbye to the Slipspace Engine and switched to Unreal Engine 5. It is a graphics engine that has been used in recent years by, among others, “Star Wars Jedi: Survivor”, “Senua’s Saga: Hellblade II” and “Black Myth: Wukong”.

“Well, the thing is, it’s hard to develop your own engine, maintain it, and constantly update it. Let’s face it, it’s a difficult task,” Halo: Campaign Evolved executive producer Damon Conn told us. The UE5 version that the development team is using for the remake benefits from the “tremendous effort that has been put into this UE engine, and (we) can use that to our advantage here, so that our people developing the game can spend more time designing gaming experiences instead of updating a new rendering or shadow technology (…)”.

However, the framework of the original Blam! still runs under the new Unreal Engine 5. Engine used in “Halo: Combat Evolved” and other games in the franchise. According to Conn, this is meant to make people who play the remake feel the gameplay, so “the trajectory of the grenades, the movements, the shooting, the recoil – all of that is actually the DNA of the original game.” While the feel of the game is retained, the graphics should benefit from the UE5.

During our time with the demo version of “Halo: Campaign Evolved,” we repeatedly paused to take in the revised graphics. The graphical leap compared to previous versions of the first-person shooter classic is enormous and the game looks great even in motion, apart from small technical problems such as poorly displayed shadows.

You could probably already tell from our preview article: We had a really good time with the demo version of “Halo: Campaign Evolved”. As we stormed that beach at the beginning of “The Silent Cartographer” while the iconic soundtrack started, we couldn’t help but smile. There was a direct “Halo” feeling here! However, this is not only thanks to the familiar sounds, but also to the still very good shooter gameplay. The different weapons all had a lot of oomph and the playful modernizations fit in wonderfully.

We also had a lot of fun with the available modifiers, as they sometimes turn the familiar feel of the game on its head. At the end of the day, we primarily remember some technical inconsistencies as negative. An AI dropout here, a graphics error there and a small stutter elsewhere. However, because the version we played was a “pre-release build”, we don’t want to make these inconsistencies too important. After all, these are problems that could still be fixed by the release on July 28th (if that hasn’t already happened).

What we unfortunately can’t tell you about is the new story content, because unfortunately it wasn’t available to us. We also can’t tell you anything about the co-op mode at this point. Ultimately, for us, the positive things clearly outweighed the negatives during our time with the preview version, which is why we are already extremely excited to see how the final version of “Halo: Campaign Evolved” will perform.

Gears of War E-Day: Series creator takes a clear stance on exclusivity –

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Gears of War E-Day: Walmart listet PS5-Version

What does Cliff Bleszinski actually think of Microsoft’s change of course? The “Gears of War” creator has now made his opinion public.

Gears of War E-Day: Series creator takes a clear stance on exclusivity

The exclusivity of „Gears of War: E-Day“ for Xbox platforms remains a key topic of discussion. Cliff Bleszinski places this decision in the context of a completely new corporate strategy. He sees a positive development for the future of the brand.

According to Cliff Bleszinski, this is a step in the right direction

Although Xbox has increasingly relied on a cross-platform strategy in the past, marked the revelation “Gears of War: E-Day” is a clear course correction. During the Xbox Games Showcase, CEO Asha Sharma confirmed that the title will launch exclusively for Xbox consoles next October. This move is well received by Cliff Bleszinski, the creator of the series.

Bleszinski said to Eurogamer: He thinks the decision is a very smart move. In his opinion, the approach of releasing as many titles as possible on other platforms may have weakened the perception of the Xbox community. Bleszinski thus puts into perspective his earlier enthusiasm when he welcomed the appearance of the series on PlayStation under the leadership of Phil Spencer and Sarah Bond. With the return to exclusivity, Xbox now seems to want to consolidate the trust of this loyal fan base.

Bleszinski also highlighted how Xbox has been working harder to win back its regular customers since Asha Sharma took office in February of this year. An essential part of this strategy are exclusive titles to underline the hardware value. He praised the response to the game so far and emphasized the company’s return to the right course.

Before this event, retailer listings at Walmart and a listing with the testing agency PEGI strongly suggested one planned PS5 version there. Current observations suggest that those responsible only revised this decision at short notice. A trailer shown in the official Xbox podcast massively reinforces this suspicion due to technical inattention. At the end of the video, the PlayStation logo could be seen for a brief moment right next to the Steam symbol.


Gears of War E-Day: PS5 players save up to $300 - Collector's and Premium editions unveiledGears of War E-Day: PS5 players save up to $300 - Collector's and Premium editions unveiled


Gears of War: E-Day will be released on October 6th for Xbox Series X/S and PC. Incidentally, in the future even more exclusive games come out, said Xbox boss Asha Sharma.

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Resonance A Plague Tale Legacy: “A real danger for us” – Asobo on the use of generative AI –

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Resonance A Plague Tale Legacy: “A real danger for us” – Asobo on the use of generative AI -

At a time when more and more studios are relying on the use of generative AI when working on their games, the developers at Asobo take a clear stance on this. But what does this look like in “Resonance: A Plague Tale Legacy”?

As part of the Summer Game Fest 2026, the developers of Asobo donated „Resonance: A Plague Tale Legacy“ a specific release date and announcedthat the narrative action adventure will be released in August.

After Sega caused a lot of criticism with the obvious use of generative AI in “Crazy Taxi: World Tour”, Asobo’s producer Eric Chort also commented on this topic in an interview. As Chort explained, the Asobo team consciously decided not to use generative AI when working on Resonance: A Plague Tale Legacy.

Even though Asobo is a fairly small studio, with just around 70 people working on the new “A Plague Tale” adventure, the producer does not believe that the use of AI tools in development is absolutely necessary.

Asobo emphasizes your own creativity

“We don’t use them and we don’t want them,” Chort said to Eurogamer on the topic of generative AI in game development. “This is a conscious decision. We believe our games resonate with fans, the community and critics because they are original.”

“They offer unique worlds, characters and a distinctive artistic direction,” the producer continued, pointing out that developers at Asobo see artificial intelligence as a real threat to the way they develop games.

“All of this is at great risk from AI as we understand it. We simply want to maintain the way we develop games and keep our creativity and authenticity in mind when designing,” Chort explained.

At the same time, the producer warned small teams and studios not to overextend themselves and then try to compensate by using generative AI.

Rather, developers should be concerned with consciously leveraging their strengths. With “Resonance: A Plague Tale Legacy,” the Asobo team decided to once again focus on a linear gaming experience instead of, for example, trying to create a larger game with an open world.

A prequel to the Plague Tale series

“We prefer to forego it altogether and preserve our creativity. Asobo is a family business. We have many experienced employees who stay in the studio for a long time and many young talents. For this reason, we select our teams carefully. This is how we handle production,” concludes Chort.

“Resonance: A Plague Tale Legacy” will be released on August 27, 2026 for PC, PS5 and Xbox Series X/S.


Resonance A Plague Tale Legacy: New artwork provides insights into the prequelResonance A Plague Tale Legacy: New artwork provides insights into the prequel


The action-adventure is seen as a prequel that tells the story of the previous two spin-offs. 15 years before the events of „A Plague Tale: Requiem“ Players take control of the young looter Sophia.

The search for answers to questions about her past leads her to the island of the Minotaur, where she becomes the target of an army from which she has to escape again and again.

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Stellar Blade: Former PS5 exclusive title will conquer the next console in 2026 –

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Stellar Blade: Former PS5 exclusive title will conquer the next console in 2026 -

The action-adventure “Stellar Blade” started as a PS5 title and later landed on PC. It doesn’t stop there: This year, Shift Up is expanding the list of platforms to include another console.

For months there were indications of an implementation for the Switch 2. During the recent Nintendo Direct The confirmation followed: „Stellar Blade“ will be released in 2026 for Nintendo’s new successful console. This means the action role-playing game ends up on a third platform.

In terms of content, the Switch 2 version remains with the familiar structure. Players take on the role of Eve, a warrior who fights against mysterious forces and is supposed to retake the earth. The plot revolves around the demise of the planet and is set in a science fiction world.

Switch 2 version with Joy-Con 2 controls

“Stellar Blade” comes from the South Korean studio Shift Up and combines action-adventure with role-playing elements. The title was initially released exclusively for the PS5 on April 26, 2024, published by Sony Interactive Entertainment. A Windows version followed later.

Eve battles alien creatures called Naytibas on a devastated Earth. The game relies on fast-paced melee action, extensive character customization and graphics based on the Unreal Engine.

The Switch 2 version of “Stellar Blade” was announced with a trailer.

Players develop their character through customizable skills, equipment and fighting styles, which play a role especially in the boss fights. A new addition is the motion control of the Joy-Con 2, which is used not only in battles but also in other activities.

When the PS5 launched, the reviews were mostly positive. PLAY3.DE also dedicated a test to the title:


Stellar Blade in the test: Beautiful monster cutting exclusively on the PlayStation 5Stellar Blade in the test: Beautiful monster cutting exclusively on the PlayStation 5


The exact date is still pending

In May, Shift Up had already hinted at a possible expansion of “Stellar Blade” to other platforms and stated that they were examining corresponding options. There was no official confirmation at the time. As of today, Nintendo players have certainty.

Named an exact date Shift Up not. At the end of the trailer it simply says “Coming 2026”. It also remains unclear whether the Switch 2 version will have additional content compared to the versions that have already been released.


Stellar Blade Blood Rain: New details on combat, world & why Evie should be more than just “sexy”.Stellar Blade Blood Rain: New details on combat, world & why Evie should be more than just “sexy”.


Already last week Shift Up made a sequel official. „Stellar Blade: Blood Rain“ continues the story of the first part and focuses on a new main character. The reveal came during Summer Game Fest.

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Kingdom Hearts Collection I~III: Game collection for PS5 announced with release date –

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Kingdom Hearts Collection I~III: Game collection for PS5 announced with release date -

If you would like to recall the events of the previous games in the franchise before the release of “Kingdom Hearts 4”, you will soon be able to do this on the PS5 with the “Kingdom Hearts Collection I~III”.

As part of the first Nintendo Direct For a solid nine months, the video game company has unveiled various new projects – including one Remake von „The Legend of Zelda: Ocarina of Time“! In addition, there was for the first time in years new video material to see “Kingdom Hearts 4”. But that wasn’t all that fans of the series can look forward to, because in the same breath Square Enix announced a new game collection with “Kingdom Hearts Collection I~III”.

As the title of the collection suggests, it includes the full Kingdom Hearts package. The game collection released for PlayStation 5, Xbox Series Square Enix has confirmed that players will be able to purchase each of these three compilations separately.

Experience the complete Dark Seeker Saga in one big package

“Kingdom Hearts Collection I~III” offers fans of the popular game series – and of course all those who want to become one – a kind of all-round, worry-free package. In it you can experience all nine games of the “Dark Seeker Saga” (German: “Seeker of Darkness”). So you see Sora leaving his tranquil home, meeting all sorts of well-known Disney characters for the first time and confronting dark forces.

The first compilation of the game collection, “Kingdom Hearts HD 1.5 + 2.5 ReMIX”, offers graphical improvements compared to the original releases of the six titles it contains. In addition, the “Re Mind” DLC for “Kingdom Hearts 3” is included as standard in this bundle. During the original release, the DLC, which offers new story content, had to be purchased separately.

Below we list all the titles that you can get in the “Kingdom Hearts Collection I~III”. You can also purchase the three compilations contained therein individually, but only in a digital version:

  • Kingdom Hearts Collection I~III (physical and digital)
    • All games from the bundles Kingdom Hearts -HD 1.5+2.5 ReMIX-, Kingdom Hearts HD 2.8 Final Chapter Prologue and Kingdom Hearts 3 + Re Mind (DLC)
  • Kingdom Hearts -HD 1.5+2.5 ReMIX- (digital only)
    • Kingdom Hearts Final Mix
    • Kingdom Hearts Re:Chain of Memories
    • Kingdom Hearts 2 FINAL MIX
    • Kingdom Hearts 358/2 Days (HD cutscene compilation)
    • Kingdom Hearts Birth by Sleep FINAL MIX
    • Kingdom Hearts Re:coded (HD cutscene compilation)
  • Kingdom Hearts HD 2.8 Final Chapter Prologue (digital only)
    • Kingdom Hearts Dream Drop Distance HD
    • Kingdom Hearts χ Back Cover (Film)
    • Kingdom Hearts 0.2 Birth By Sleep
  • Kingdom Hearts III + Re Mind (DLC) (digital only)
    • Kingdom Hearts 3
    • Kingdom Hearts Re Mind (DLC)


Furthermore, players who buy one of the bundles or the entire collection will receive platform-exclusive in-game items as a bonus. The “Midnight Blue” Keyblade awaits on the PS5, while Xbox Series players get the “Phantom Green” Keyblade. If you buy the Nintendo Switch 2 version, you get the “Long Night” keyblade.

“Kingdom Hearts Collection I~III” will be released on October 8, 2026 for the PlayStation 5, Xbox Series X|S and Nintendo Switch 2.

What is your opinion on “Kingdom Hearts Collection I~III”?

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Dragon Quest Monsters: The Withering World is coming to PS5

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Dragon Quest Monsters: The Withering World is coming to PS5

“Dragon Quest Monsters: The Withering World” not only received a fresh gameplay trailer, but also a concrete release date – and especially for PlayStation fans, the release is a real historical event.

This year the legendary celebrated „Dragon Quest“series from Square Enix is ​​now celebrating its 40th birthday. In keeping with this, the annual “Dragon Quest” day took place at the end of May, which not only marked the unveiling of „Dragon Quest 12: Beyond Dreams“ had ready, but with “Dragon Quest Monsters: The World” also the announcement of a brand new offshoot of the popular spin-off series.

Unfortunately, the first gameplay insights and a concrete release date were still missing at this point, but that changed this afternoon. Square Enix used the most recent Nintendo Direct to present a first trailer for the monster collecting craze and also to set the specific release date.

Dragon Quest Monsters returns to PlayStation after 24 years

The first good news: Fans don’t have to wait long until the charming role-playing game appears. The release of “Dragon Quest Monsters: The Withering World” is scheduled for December 3, 2026.

The second good news: Fortunately, Square Enix avoids September and October. After all, both months are already completely overloaded with titles, some of them top-class, but all of them „GTA 6“ want to get out of the way in November. “The Withering World,” on the other hand, seems perfect for the cozy pre-Christmas period.

In addition to the Switch, Switch 2 and the PC, the game will also be released this time for the Xbox Series X/S and the PS5. The release is almost an extraordinary event for PlayStation fans: The last time a game in the series was released for a Sony console was in 2002. Back then it was “Dragon Quest Monsters 1+2” for the first PlayStation – a compilation that never made it out of Japan.

Over 500 monsters and a new beginning without any prior knowledge

The newly released trailer for “Dragon Quest Monsters: The Withering World” provides tangible gameplay insights for the first time and thus a foretaste of what players can look forward to.

In the main role: the two protagonists Bianca and Nera, who franchise veterans of course know as marriage candidates from the absolute cult classic “Dragon Quest 5”. However, according to Square Enix, no previous knowledge is necessary: ​​the story about saving the dying world of Immerwelk stands completely on its own.

In terms of gameplay, “The Withering World” offers the usual “Dragon Quest Monsters” fare, but boasts an enormous scope right from the start: Well over 500 monsters are just waiting to be discovered, fought and tamed.



In order to get the creatures into your own team, you have to defeat them in turn-based battles as usual and then bribe them with treats. In addition, synthesis – the heart of the series – also returns. This allows two trained monsters to be fused together to create an entirely new creature with even more powerful abilities and stats.

“Dragon Quest Monsters: The Withering World” will be released on December 3, 2026 for the PS5, Xbox Series X/S, Switch, Switch 2 and PC. Im PS Store Pre-orders are now possible.

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Battlefield 6: Season 3 Phase 2 started

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Battlefield 6: Season 3 Phase 2 started

Today the third season of “Battlefield 6” starts in phase 2: In addition to a legendary map remake and the return of a real fan-favorite mode, all undecided shooter fans can also expect a one-week free test phase.

Went at the beginning of May Season 3 von „Battlefield 6“ at the start and brought back not only an absolute fan favorite with Railway to Golmud, but also the largest map in the game to date, which delivers large-scale battles on foot, in vehicles and in the air.

Today we’re moving into the next round: The starting signal has now been given for phase 2 called “Blastpoint”, which brings with it another legendary map in a revised form and the comeback of an extremely popular game mode.

And to coincide with today’s launch, EA is also launching a free trial, so that “Battlefield 6” can now be tried out completely free of charge for a whole week.

Cairo Bazaar: The Return of a Legend

The highlight of the mid-season update – especially for veterans – will undoubtedly be the new map Cairo Bazaar. Anyone who spent countless hours in the Grand Bazaar in “Battlefield 3” will immediately feel at home here.

Developer DIC has reinterpreted the layout of the classic as an almost perfect mirror image and transported it to the heart of Cairo. The map relies entirely on intensive infantry battles in narrow streets and densely built-up market districts.

Larger vehicles have to limit themselves to the outer ring roads – in the center there is pure chaos, clever flanking maneuvers and explosive house-to-house fighting.

Cult Mode returns

In keeping with the new map, the Obliteration mode from “Battlefield 4” is also celebrating its big comeback.

The principle of the game is as simple as it is ingenious: a neutral bomb appears in the middle of the map and both teams have to try to secure the explosive charge, escort the bomb carrier across the battlefield and use it to blow up the three enemy radio stations (M-COMs).

However, since the bomb carrier is permanently marked on the map for all players, dynamic front lines and dramatic rescue operations at the last second are inevitable. In addition, the time-limited “Explosive Charge” event starts today, which offers special challenges around the theme of destruction and momentum.

Phase 2 of Season 3 is rounded off as usual with new weapons and gadgets. These include the legendary PP-19 submachine gun, a portable jammer for the reconnaissance class and new attachments – including the cryo barrel, which lets you change your sights even faster and remains more precise when firing continuously.

Of course, update 1.3.2.0 also brings with it numerous bug fixes and improvements. It reveals exactly what is changing in detail official changelog.

Play for free: Free trial starts today

Anyone who wants to get a taste of “Battlefield 6” and try out the new content can now take advantage of the free trial mentioned at the beginning.

This means that the shooter can be played for free on the PS5, Xbox Series X/S and PC from June 9th to 15th, 2026. The trial version offers access to 5 modes and 4 maps – including of course the brand new map Cairo Bazaar and the huge phase 1 map Railway to Golmud.

To be able to play “Battlefield 6” for free, all you have to do is download the already free “Battlefield REDSEC”, which grants access to the selected content of the main game during the promotional period.



By the way, if you decide to add “Battlefield 6” to your own library after the free trial has ended, you don’t have to start over: all the progress and weapon unlocks you’ve earned will be taken over in full when you buy the full version.

There is twice as much good news for those who make a last-minute decision: Im PS Store “Battlefield 6” is currently reduced by a whopping 45 percent until June 11th, so that you only have to pay 43.99 euros instead of the usual 79.99 euros.

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Final Fantasy 7 Revelation: Some areas will no longer be as they were in your memories –

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Final Fantasy 7 Revelation: Some areas will no longer be as they were in your memories -

In “Final Fantasy 7: Revelation” users are presented with a large, open game world. However, the world will no longer necessarily look the same as it did in its predecessors.

As part of the main show Summer Game Fest 2026 Square Enix presented the final part of the „Final Fantasy 7 Remake“trilogy. „Final Fantasy 7: Revelation“ marks the return of popular characters Cid Highwind and Vincent Valentine.

Through Captain Cid, players also have access to the airship Highwind. This completely opens up the game world. “Final Fantasy 7: Revelation” should also contain all areas from the second part „Final Fantasy 7: Rebirth“ receive. However, these should not look exactly as the players remember them.

The game world will open up even more

In the first part of the remake of. released in 2020 „Final Fantasy 7“ The action still took place on linear maps. The second part, “Final Fantasy 7: Rebirth”, published in 2024, opened up the game world. However, it still consisted of several cards connected together.

The upcoming “Final Fantasy 7: Revelation” is supposed to be completely different. Because the game is not only supposed to offer a completely open game world. This should also be larger and significantly expanded. As director Naoki Hamaguchi states, the game world of “Revelation” will be even larger than all of the individual maps of “Rebirth” combined.

“With the third part of our ‘FF7’ remake series, ‘Revelation’, we offer an even larger open world,” said Hamaguchi in an interview with GamesRadar. “This of course works via the Highwind function, with which players can fly around in the open world and parachute into any location.”


Final Fantasy 7 Revelation: Players influence the story – but are there multiple endings?Final Fantasy 7 Revelation: Players influence the story – but are there multiple endings?


“But that’s not all: If you look at the size, the map is not only much larger in horizontal width than in ‘Rebirth’. But also in vertical depth, because now you can also explore the sky.”

But the world looks a little different

Hamaguchi previously stated that all areas from “Final Fantasy 7 Rebirth” can also be visited again in “Final Fantasy 7 Revelation”. However, these will no longer be the same as you know them from the second game.

“I’m pleased to say that all of the areas featured in ‘Rebirth’ will appear in ‘Revelation’ to the same extent, if not greater,” said the developer. “We didn’t want to just leave it the way it was in Rebirth. We’re actually adding some little details and twists.”


Final Fantasy 7 Revelation: Total freedom like in Zelda – Iconic feature right from the start makes it possibleFinal Fantasy 7 Revelation: Total freedom like in Zelda – Iconic feature right from the start makes it possible


“For example, when you visit certain areas in the game, you can see the meteor falling from the sky,” Hamaguchi continued. “So it won’t just be exactly the same areas as in Rebirth, I can say that.”

Final Fantasy 7: Revelation is currently in development for PlayStation 5, Xbox Series X|S, Switch 2 and PC. The game is scheduled to be released in spring 2027.

Those: GamesRadar

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Halo Campaign Evolved: Microsoft Angry Sony? PS5 trailer sparks state-of-play speculation –

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Halo Campaign Evolved: Microsoft Angry Sony? PS5 trailer sparks state-of-play speculation -

A new trailer for “Halo: Campaign Evolved” shows the PS5 Pro version of the game – and may have caused a lot of trouble behind the scenes. According to reports, the video could have been planned for the State of Play until Microsoft decided against it and is said to have upset Sony.

With „Halo: Campaign Evolved“a full-fledged remake of the 2001 original, Master Chief will find its way onto a Sony console for the first time. The release of the remake for the PS5 was already confirmed as part of the official announcement last October.

And yesterday Microsoft finally released one new story trailerwhich showed the game for the first time on Sony’s hardware – more precisely on the PS5 Pro. But it seems that the behind-the-scenes footage may have caused quite a stir between Microsoft and Sony.

Did Microsoft want to show a trailer at State of Play?

Many PlayStation and Xbox fans were amazed when the note “Captured on PS5 Pro” was clearly visible in the recently published story trailer for “Halo: Campaign Evolved”.

Sure, the PS5 Pro is currently the most powerful console on the market. But if Microsoft had wanted to present the new edition in the best possible way, they could have simply shown the PC version. And in fact, the background to the unusual labeling appears to be potentially quite sensitive.

Like well-connected insider Christopher Dring from The Game Business Now revealed, a real PR drama seems to have taken place behind the scenes. Because: Microsoft had originally planned to show a trailer at the State of Play.

“Microsoft had planned to show a game at PlayStation’s State of Play showcase, but decided against it, which upset Sony,” said Dring. The industry expert left it open exactly which game was meant, but the answer didn’t take long to arrive.

Tom Warren puts the puzzle pieces together

Following Dring’s statement, Tom Warren, the well-known journalist from The Verge, also spoke up and established a connection to Master Chief.

In a post on the short message service X he wrote: “This Halo trailer captured on the PS5 Pro would certainly have made a lot more sense if it had originally been part of Sony’s State of Play.”

If Christopher Dring’s claim and Warren’s assumption are true, one question in particular arises: Why did Microsoft suddenly decide against withdrawing a trailer that had already been released for State of Play – and apparently at such short notice that Sony was anything but pleased?

The answer could lie in a possibly radical course correction by Xbox management. The PS5 port is also rumored to have been released by „Gears of War: E-Day“ deleted at the last second. Showing Master Chief to the competition almost at the same time might have completely torpedoed the message of a return of exclusive games.



Unlike “E-Day”, however, the PS5 version of “Halo: Campaign Evolved” can no longer be withdrawn: as already mentioned, the official confirmation was made last year, while pre-orders are now also possible. But apparently they didn’t want to give Sony the big stage at least.

The release of “Halo: Campaign Evolved” is scheduled for July 28, 2026 – for the Xbox Series X/S, the PC and the PS5.

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The Simpsons Hit & Run: Is the cult adventure finally coming back? –

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The Simpsons Hit & Run: Is the cult adventure finally coming back? -

There are increasing indications of a new edition around “The Simpsons: Hit & Run”. An insider and journalist brought the action-adventure back into conversation. What’s behind it?

Many fans have been waiting for a return for years „Die Simpsons: Hit & Run“. As part of Summer Game Fest 2026, an insider hinted that something could actually be in the works at Activision.

The statement is liked in a sequence of „VGC: The Video Game Podcast“. There, Jordan Middler from VGC spoke about Activision’s game catalog. The reason was that Announcement of “Spyro: A Realm Beyond” at the Xbox Games Showcase. During the conversation, Middler came up with the publisher’s old licensed classics and how Xbox deals with these brands.

What everyone is eagerly waiting for…

“I think Activision’s next step – and this is a very important one – is to try to revive some of the licensed content, so develop new versions of these games,” said the journalist. Then he adds: “What everyone is eagerly waiting for is now becoming a reality.”

Middler did not give a name. Nevertheless, many people immediately think of “Hit & Run” because the game best fits the popular Activision licenses. At the end, Middler added an allusion: The crew would now “quickly get away” – in English: “hit and run”. It’s a play on words, possibly hinting at the title The Gamer.

The game was released in 2003 for PS2 and Xbox and has been around for more than two decades.

Why a remake is conceivable

“The Simpsons: Hit & Run” came onto the market in 2003 and is still considered one of the best licensed games to this day. The open-world action-adventure is at the top of many people’s wish lists, even if the series itself has lost ground over the years.

In it, players explore the open world of Springfield, take control of various characters from the Simpson family and complete missions that tell a humorous story about a mysterious alien conspiracy.

Several points speak in favor of a new edition:

  • The original developer Radical Entertainment identified itself as New Radical Games repositioned, which has sparked speculation about a return.
  • The Simpsons showrunner recently confirmed that he wants a new “Hit & Run”.
  • There has been talk in the community about a possible remake for months. The attention would therefore be there.

Simpsons Hit & Run: Another comeback? “Never say never”Simpsons Hit & Run: Another comeback? “Never say never”


An official confirmation from Activision is still pending. If you want to know more about “The Simpsons: Hit & Run”, you will have to wait for a response from the publisher.

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