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GTA 5: Rockstar surprises PS4 players before GTA 6 with free PS5 upgrade –

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GTA 5: Rockstar surprises PS4 players before GTA 6 with free PS5 upgrade -

As the release of “GTA 6” approaches, Rockstar now has a surprise for those still playing the PS4 version of “GTA 5”. A free upgrade to the PS5 version will be available starting tomorrow.

Next November will be „GTA 6“ finally appearing for the PS5 and Xbox Series X/S. But before that happens, Rockstar Games takes another look back at the long-running favorite „GTA 5“which continues to be extremely popular.

Now the development studio has a surprise in store for everyone who still owns the PS4 version of the open-world phenomenon – and it makes switching to the current generation of consoles more palatable than ever before.

Starting tomorrow, owners of the PS4 version will be able to download the technically enhanced PS5 version of “GTA 5” completely free of charge.

A gift to millions of last-gen players

It is no coincidence that this step is coming now. Recent data leaks revealed that almost two million players will still be actively playing “GTA Online” on the PS4 in 2026. And Sony’s figures also show that the ratio between PS5 and PS4 players only increased last year tipped in favor of the current console.

So it’s clear: through das Free-Upgrade Rockstar doesn’t just want to pick up the comfortable players who have been playing the PS4 version of “GTA 5” on their PS5. Of course, all those who are still stuck on the old console should also be motivated to buy a PS5 – which is in Rockstar’s interest, especially with a view to the release of “GTA 6”.


PS5 upgrade: This message is intended to encourage PS4 players to switchPS5 upgrade: This message is intended to encourage PS4 players to switch


The best thing about the upgrade: While Xbox players must have the digital version, Rockstar is particularly generous on the Sony platform. It doesn’t matter whether you have the digital version from the PS Store or the physical disc.

Considering the fact that the PS5 version of “GTA 5” im PS Store While it still normally costs just under 40 euros, Rockstar also offers a real bargain for all late adopters.

Technical advantages and “easy migration”

Anyone who carries out the upgrade will benefit from all the technical advantages that were introduced in March 2022 with the current-gen version. Thanks to 60 FPS and 4K resolution, players can enjoy significantly smoother and sharper gameplay, while loading times that last for minutes are a thing of the past.

And anyone who is worried that their years of work in Los Santos were in vain with the change can also breathe a sigh of relief: Rockstar guarantees an uncomplicated migration. Both the progress in the story mode and the entire “GTA Online” character including all real estate, vehicles and bank accounts are transferred one-to-one.


GTA 6: PS4 players receive mail – Sony calls for a PS5 changeGTA 6: PS4 players receive mail – Sony calls for a PS5 change


At the same time, the free upgrade serves as perfect preparation for the next major content update for “GTA Online”, which will be released in July 2026. The focus here is a brand new, multi-stage heist: The “Kortz Center Heist” – here, priceless international works of art are waiting to be stolen in the hills of Pacific Bluffs.

While the free current-gen upgrade for “GTA 5” will be available from June 18, 2026, “GTA 6” will be released on November 19, 2026 for the PS5 and Xbox Series X/S.

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Microsoft: Tough austerity policy hits Xbox after 25 years of growth –

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Microsoft: Tough austerity policy hits Xbox after 25 years of growth -

Is downsizing Xbox Asha Sharma’s real mission? Analyst Joost van Dreunen is of exactly this opinion and classifies the layoffs as a targeted measure to bring the overgrown company back into shape.

The euphoria around Xbox-Chief Asha Sharma is fading in the face of massive restructuring and looming austerity measures. Industry expert Joost van Dreunen classifies this development now in more detail. He sees this as exactly the tough task for which she was originally hired.

After the first 100 days in office, the real goal now becomes clear: Sharma is supposed to slim down Xbox. According to van Dreunen, the industry is currently in a phase in which big game hits are no longer important, but rather savings and cheaper processes. For him, the recent layoffs are not a one-off event, but part of a broader cost-cutting strategy.

The end of unbridled growth

This hard line led to dissatisfaction among many fans, but came as no surprise to observers. When Sharma took office, Xbox founder Seamus Blackley expressed skepticism. At the time, he drastically described her job as that of a doctor who gently accompanies Xbox as she dies. However, this was more of a polemical expression of opinion than a serious analysis.

The first 100 days were intended to allay these concerns, but the current austerity measures seem like a slap in the face to supporters. Although Sharma admitted internally that the division was in poor health, the argument of lack of money seems implausible for a giant like Microsoft. The company could potentially retain its workforce without putting a significant strain on its operating budget. From the perspective of many fans, the austerity measures seem difficult to understand, as Microsoft remains one of the most profitable technology companies in the world.

In this context, he also sees a fundamental change in strategy at Microsoft itself: After around 25 years in which the Xbox division was able to grow through continuous investment and support from the parent company, the focus is now shifting more towards profitability.

The analyst supports his thesis with the change from the “content cycle” to the “disruption cycle”, which increasingly relies on optimized processes. According to experts, this means that Sharma meets exactly the requirements profile that Microsoft has defined for the current market phase. For the workforce, this realignment means a gradual farewell to the era of unbridled growth at Xbox.


Xbox: Past Sony? Asha Sharma admits problems and names her big goal for 2030Xbox: Past Sony? Asha Sharma admits problems and names her big goal for 2030


This wave of layoffs fits into the picture that Sharma announced difficult decisions at the end of May for the entire Xbox department. It covered topics such as the future of Game Pass, possible hardware adjustments and the continued existence of individual studios.

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Final Fantasy Resonance: “JRPG kids grow up” – Why turn-based games are booming again –

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Final Fantasy Resonance: “JRPG kids grow up” – Why turn-based games are booming again -

With “Final Fantasy: Resonance,” Square Enix returns to the turn-based roots of the legendary RPG series. But what can the current boom in this classic genre be attributed to? In an interview, director Hiroto Furuya explains the reasons for the comeback of turn-based role-playing games.

As part of the last Nintendo Direct, Square Enix surprised players of the announcement von „Final Fantasy: Resonance“which is in development for PC and consoles.

As the developers revealed after the announcement, the HD 2D adventure is playfully based on classics like “Final Fantasy 5” and sees itself as a spiritual successor to the “Final Fantasy” trilogy for the Super Nintendo. But why did Square Enix decide to return to the series’ turn-based roots with a new PC and console title?

As Hiroto Furuya explained in an interview, his team wants to capitalize on the current success of turn-based games with “Final Fantasy: Resonance”, as the developers are convinced that this genre will be back in the long term and that the success of games like „Clair Obscure: Expedition 33“ is more than just a short-term trend.

A return to the classic virtues of a genre

Furuya attributes the current renaissance of turn-based games primarily to the fact that there are many developers active in the industry these days who grew up with turn-based role-playing games from Japan and are now interested in actively shaping the future of their favorite genre.

“I feel like a lot of us developers who grew up playing turn-based games are now making games ourselves,” he explained. “It feels like there’s this general movement towards revisiting and perhaps reevaluating or reworking some of the experiences that we ourselves had in our youth.”

Referring to teams like Sandfall Interactive, makers of “Clair Obscur: Expedition 33,” the game director said, “I feel like a lot of us developers who grew up playing turn-based games are now making games ourselves.”


Final Fantasy Resonance: From mobile gacha to full price PS5 - Why Square Enix is ​​bringing the RPG backFinal Fantasy Resonance: From mobile gacha to full price PS5 - Why Square Enix is ​​bringing the RPG back


He added that this conscious examination of one’s own gaming past is by no means limited to the gaming industry. Instead, it also appears in anime, manga and other media. For Furuya, this creative process of reinterpreting youth experiences is a cross-industry phenomenon.

“Creators are now returning to past projects, redesigning and reinterpreting them,” he continued. “That may also be a contributing factor to this kind of resurgence that we’re seeing.”

A classic Final Fantasy experience

“Final Fantasy: Resonance” will be released on October 22, 2026 for PC, PS5, Xbox Series

The developers also promise a strategic combat system that allows players to specifically exploit their opponents’ weak points.

In addition, the strategic possibilities are expanded by the “Visions” system, which makes it possible to integrate echoes of well-known “Final Fantasy” characters into the team. “Return to the pixel world of Final Fantasy, evolved from its origins,” Square Enix continues.

“Travel with companions bound by fate and summon visions to aid you in battle. Discover the truth behind the power that threatens all.”

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Xbox: Several studios about to close? Insiders warn of “imminent bloodbath” –

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Xbox: Several studios about to close? Insiders warn of “imminent bloodbath” -

Unfortunately, the negative news about the realignment of the Xbox division is slowly taking shape for the affected employees. According to a report from Bloomberg, several Xbox studios are apparently facing possible closure.

A few days ago, CEO Asha Sharma resigned a strategic realignment of the Xbox division which recently had to struggle with declining profit margins.

Even if Sharma has not yet specified her plans for the future of the Xbox business, it has become apparent in the last few hours that it indeed is to extensive layoffs and even studio closures could come. This was indicated, among other things the farewell to Craig Duncan who recently resigned from his position as head of Xbox Game Studios.

After The Verge published a few days ago the possible closure of studios spoke, Bloomberg now also reportsthat several studios are apparently about to go out of business.

Several studios apparently on the brink of extinction

As some players quickly speculated, it should be Compulsion Games, the studio behind it „South of Midnight“ or „We Happy Few“and meet the developers from Double Fine Productions, who recently scored points with creative concepts, but did not have particularly strong sales figures.

Interestingly, Ninja Theory is also said to be in talks with Microsoft and is threatened with closure. A development that will certainly come as a surprise, given that the British studio was only at the Xbox Games Showcase 2026 this month announced his new project “Senua”..


Treyarch: Black Ops makers lose their long-time boss before the impending Xbox earthquakeTreyarch: Black Ops makers lose their long-time boss before the impending Xbox earthquake


According to information from Bloomberg, the final word has not yet been spoken regarding the possible closure of the three studios. Instead, there is the possibility that the studios will buy back their independence from Microsoft and act as independent companies again in the future.

But even if we succeed in preserving the studios, massive layoffs are to be expected. The affected employees have been informed about the uncertain future and are now allowed to look for new positions.

Also VGC reports citing informed circlesthat above all the future of Ninja Theory, Compulsion Games and Double Fine Productions is in jeopardy.

Insiders warn of further cuts

While Microsoft and the affected studios have not yet commented on the current rumors, two well-known insiders are preparing for further unpleasant news. On the one hand, Bloomberg’s Jason Schreier shared further updates on current developments at Microsoft on BlueSky and warned that other studios could be affected.

Schreier did not name any specific names in this context, but pointed out that the Xbox division will look completely different than it currently does after the planned measures.


Xbox Game Studios: Award-winning development studio is about to close – reportXbox Game Studios: Award-winning development studio is about to close – report


Other studios that could be at risk of closure include: Rumored to belong to Arkanewhich is currently on „Marvel’s Blade“ works. Well-connected industry insider Nate the Hate also hinted at further unpleasant news surrounding the Xbox division and even spoke of an impending bloodbath.

“There will be a bloodbath. Massive layoffs are expected across the Xbox division,” explained the insider.

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Assassin’s Creed Shadows: Final Update 1.1.11 brings Black Flag Resynced crossover & more –

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Assassin's Creed Shadows: Final Update 1.1.11 brings Black Flag Resynced crossover & more -

Before Ubisoft hoists the pirate flag again in the virtual Caribbean, it is giving the Japanese adventure “Assassin’s Creed Shadows” one last, comprehensive update. We have summarized all the new content of the final update 1.1.11 for you.

While „Assassin’s Creed Black Flag Resynced“ slowly but surely casting its shadow ahead, maintains its quasi-predecessor „Assassin’s Creed Shadows“ be tomorrow final major content update. This should be interesting for all those “AC” fans who want to spend time with Naoe and Yasuke in feudal Japan again, as well as for those who are already sharpening their sabers for the pirate adventure.

The final title update 1.1.11 will be released tomorrow at 4 p.m. German time for PlayStation 5, Xbox Series X|S, the Nintendo Switch 2 and the PC. Not only does it contain various improvements, but above all, brand new in-game content! These include, among other things, a crossover with the upcoming “AC4” remake. We’ll go over what else you can look forward to in the following lines.

Title Update 1.1.11 adds crossover content to AC Shadows with Black Flag Resynced

The big highlight of the last big “Assassin’s Creed Shadows” update is certainly the new free story expansion „Black Tides“ be. This is a brand new, final storyline that will connect Naoe and Yasuke’s story with that of Edward Kenway and the larger AC universe. Here our duo has to assert itself against two elite level Templars.

However, in order for you to start the final chapter of your story, you must three conditions fulfill: You have to complete the main story with Naoe and Yasuke. You must also have completed the two post-launch quests “A Critical Encounter” and “A Puzzlement”. You don’t have to own the Claws of Awaji story expansion to access the new story arc.

In keeping with this, Ubisoft is expanding the Animus Hub of “Assassin’s Creed Shadows” with the final title update 1.1.11 „Projects Undertow and Riptides“. Both include brand new outfits for Naoe and Yasuke inspired by Assassin’s Creed Black Flag Resynced. In the Animus Hub of the pirate adventure, you can use this expansion to unlock “AC Shadows”-inspired outfits for Edward.


AC Black Flag Resynced: Deep Dive 3 – This is how the remake wants to expand on the popular originalAC Black Flag Resynced: Deep Dive 3 – This is how the remake wants to expand on the popular original


Challenging endgame content and more about the AC Shadows present story await you

In addition, the final title update 1.1.11 expands “Assassin’s Creed Shadows” with new endgame content and a new “Modern Day Rift”. But let’s first get to the endgame content: The new content awaits you here „Domains“. These are five endgame simulations with changing gameplay modifiers. If you successfully complete these challenges, you can unlock new equipment, exclusive rewards and some hidden secrets.

If you are able to overcome a challenge, you will receive a brand new in-game currency as a reward for your efforts. You can then spend these in an exclusive shop to secure fresh endgame rewards. Some of these objects might look familiar to long-time fans of Ubisoft’s assassin saga from “Odyssey” or “Valhalla”.

The new “Modern Day Rift” has the illustrious name “Horizon”, which is said to have great disaster in store for you in its shallows. Those responsible are currently keeping further details under wraps. What is certain, however, is that you definitely need to have completed the previous two Rifts if you want to access “Modern Day Rift: Horizon” in “Assassin’s Creed Shadows”.

Further “Assassin’s Creed Shadows Final Title Update 1.1.11” information at a glance:

Patch size on different platforms:

  • PlayStation 5: 10.01 GB
  • Xbox Series X/S: 26,1 GB
  • Nintendo Switch 2: 9,5 GB
  • PC: 21,69 GB
  • Steam: 10 GB
  • Mac: 9 GB

An excerpt from the list of fixed bugs:

  • All abilities that destroy enemy armor are now only half as effective against bosses.
  • Changes to access to features of the Mind HUB in the main menu.
  • The damage caused by enemies thrown Explosive grenades was reduced.
  • The damage caused by enemies thrown Poison Kunai was reduced.
  • Enemies suffer fall damage at lower falling heights, causing more fall damage overall.
  • Fixed a bug that prevented engraving “Weak point attacks make opponents vulnerable a second time” was activated correctly.
  • Fixed a bug where Yasuke’s knowledge bonus, which was supposed to grant damage reduction against melee or ranged attacks, had no effect.
  • Fixed a bug that caused Naoes Katana scabbard stuck to her permanently.
  • There are now up to 6 per season “Corrupted Castles” available.

You can get a complete overview of all the changes and fixes that the final title update 1.1.11 includes HERE look at.



“Assassin’s Creed Shadows” was released on March 20, 2025 for the PlayStation 5, Xbox Series X|S and PC. An implementation for the Nintendo Switch 2 followed on December 2nd, 2025. The final title update 1.1.11 will be released on June 16th, 2026.

Are you looking forward to the brand new content that will be added to the final title update 1.1.11 “Assassin’s Creed Shadows”?

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Fable: Role-playing game foregoes hated AI feature –

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Fable: Role-playing game foregoes hated AI feature -

The upcoming “Fable” wants to impress with more than 1,000 different NPCs. However, AI should not be used.

The fans had to wait a long time for a new one „Fable“ wait. A reboot from Playground Games was announced in 2020. The title was actually supposed to be released this year. But then came among other games also the release of „GTA 6“ in between. Now “Fable” is scheduled to be released on February 23, 2027.

The developers are pushing hard for their game world, which is said to be packed with over 1,000 NPCs. According to Playground Games, these were not only all created by hand. Only people are said to have been used to set the music to music.

Vibrant human population

In a post on Xbox Wire, “Fable” lead game designer Dan Greer shared insights into the game’s development. For example, the studio didn’t want NPCs that were just decoration. They should feel like real individuals.

Originally, the team thought they could develop a tool to generate all the characters. However, the characters created in this way seemed too random and disjointed – the NPCs were simply not believable. So the developers at Playground Games made the “crazy” decision to create all the NPCs individually by hand.

This approach was also applied to the scoring, the studio stated during a recent question-and-answer session. Because artificial intelligence is said not to have been used for the different voices of the characters.


Fable: Beyond Good and Evil – 30 minutes of gameplay show the “toy box full of people”Fable: Beyond Good and Evil – 30 minutes of gameplay show the “toy box full of people”


“We have a really fantastic cast of actors who came in and recorded tons of dialogue,” the developers stated. “All of our NPCs are fully voiced. We have cast around 100 actors for our ‘Living Population’ alone.”

No use of text-to-speech

The use of AI to simulate speech in the game was most recently seen in the extraction shooter „Arc Raiders“ to doom. The developers used Embark Studios for the release Text-to-Speechto make the player characters say all sorts of things.

Some users praised the system, while others criticized the use of AI. After the game’s huge success, Embark began developing the AI ​​texts to be re-recorded by real actors.

The release of “Fable” is scheduled for February 23, 2027. In addition to the Xbox Series X|S and the PC, the role-playing game will also be released for PlayStation 5.

Those: GameSpot, Xbox Wire

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Final Fantasy 7 Revelation: Director talks about his future plans

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Final Fantasy 7 Revelation: Director talks about his future plans

The release of “Final Fantasy 7 Revelation” in spring 2027 is casting its shadow ahead, so director Naoki Hamaguchi is already looking to the future. Now he spoke about his plans after the grand finale and also responded to the fans’ loud demands for a remake of “Final Fantasy 6”.

Laid in April 2020 „Final Fantasy 7 Remake“ the foundation stone for what is probably the largest and most ambitious remake project in gaming history. And now the end is finally in sight: With „Final Fantasy 7 Revelation“ The grand finale will appear in spring 2027 and bring the epic saga of Cloud and his friends to a – hopefully – well-deserved conclusion.

But while fans are looking forward to the finale, the question inevitably arises: What does the development team around Naoki Hamaguchi actually do afterwards?

And this is exactly the question the game director asked himself in an interview and spoke surprisingly openly about his future – and the loud wish of many fans that he should focus on a new edition of „Final Fantasy 6“ take care.

Final Fantasy 6 Remake? Hamaguchi responds to fan wishes

But if you had hoped that after the release of “Revelation” Hamaguchi would immediately put the next “Final Fantasy” classic in a modern AAA guise, you have to be strong now.

When asked about a remake of “Final Fantasy 6,” he initially responded with a smile, but then made it clear that such a project might be better off in other hands.

“I see a lot of fans and the community asking me to take the helm of an FF6 remake. So I see a lot of that circulating around the net. But you know, a Final Fantasy 6 remake or any other remake – that could be me, or it could be someone else. I personally think it might be in better hands if it went to another creator within Square Enix,” Hamaguchi told the Game Informer.


Final Fantasy 6 Remake: Hamaguchi doesn't want to take responsibilityFinal Fantasy 6 Remake: Hamaguchi doesn't want to take responsibility


Elsewhere – namely in a conversation with Bloomberg – he underlined his point of view even more drastically and delivered a clear rejection: “It won’t be a remake!”

And you can hardly blame Hamaguchi: When Revelation comes out next year, he will have devoted over a decade of his life almost exclusively to reimagining Final Fantasy 7.

The future: A new AAA JRPG is coming

Hamaguchi wants to remain absolutely true to the JRPG genre in the future. Accordingly, he is eager to put his accumulated experience into a fresh project that can captivate players around the globe.

“As for what I personally want to do, well, I obviously think my next creative work will be a JRPG as well,” Hamaguchi continued.

He sees the publisher as ideally positioned for the future: “If you look at all the other titles we’ve released at Square Enix, not just the FFVII Remake series, then I think that Square Enix as a brand, as a company, is more than capable of delivering these large-scale RPGs that can appeal to gamers all over the world.”

However, he deliberately leaves it open whether this will be a completely new IP or part of the “Final Fantasy” saga. But the appeal of the unknown is great.

“Fans may have many different expectations, but personally I want to take on this new challenge with another RPG title after this project, be it Final Fantasy or another IP,” explains the director.

“Like I said, we don’t know yet. But for me personally it would be exciting if it wasn’t Final Fantasy because that could be a challenge for me. So whatever it is, I hope the fans are looking forward to it.”



But before Hamaguchi thinks more concretely about the future, his undivided attention is still focused on the upcoming milestone: “Right at this moment, I’m fully focused on finishing FF7 Revelation and making sure that we deliver the FF7 Remake series in perfect condition – that’s where I’m at right now.”

The release of “Final Fantasy 7 Revelation” is planned for spring 2027 – simultaneously for the PS5, Xbox Series X/S, Switch 2 and the PC. An exact date is still pending.

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Tomb Raider Legacy of Atlantis: The end of the yellow color? Brilliant feature returns –

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Tomb Raider Legacy of Atlantis: The end of the yellow color? Brilliant feature returns -

For “Tomb Raider: Legacy of Atlantis,” the developers are adopting an absolute favorite feature from “Shadow of the Tomb Raider,” as game director Raul Siqueira has now revealed. And that should especially make critics of the infamous yellow climbing color rejoice.

After a long dry spell, Lara Croft’s comeback is slowly approaching: as has been officially announced since the Summer Game Fest „Tomb Raider: Legacy of Atlantis“ will appear next spring, after the release was originally planned for 2026 – and therefore in keeping with the 30th anniversary.

But the additional development time at Crystal Dynamics and Flying Wild Hog seems to have been well spent. As game director Raul Siqueira has now confirmed, the new edition of Lara’s first adventure will rely on one of the best design decisions in recent series history: the three-part, individual difficulty levels.

The perfect difficulty level for every type of player

Wer „Shadow of the Tomb Raider“ from 2018 will probably remember: Instead of classic levels of difficulty, the action-adventure offers three separate controls for the areas of combat, exploration and puzzles. And it is exactly this system that will return in “Legacy of Atlantis”.

A decision, as Siqueira spoke to GamesRadar stated: “I think the biggest lesson we learned from (the Survivor trilogy) is to align the difficulty level with player expectations. One of the things I think we got really good at toward the end of that trilogy was giving a lot of different options for players who wanted to customize the experience to their liking.”

An important insight that was gained primarily from analyzing player feedback: “Because Tomb Raider combines a number of different elements, we found that there are people who are really into puzzles and want them to be very tricky – but they are not good at combat, so they want the fights to be easy.”

So if you’re good at pulling the trigger and like shooting games, but don’t feel like spending hours pondering in front of locked gates, simply turn the puzzle control down – or vice versa. Because, says Siqueira: “Someone who is good at gunfights is not necessarily skilled in all facets of the Lara Croft fantasy.”

Explore like it was 1996 – without color markings

For die-hard fans, the system should offer a completely different, invaluable advantage. As is well known, it has now become established in modern video games to mark climbable edges with a conspicuous yellow or white color.

But many players find what is intended as an orientation aid annoying, especially since it takes away any opportunity to explore. In Shadow of the Tomb Raider, however, turning up the exploration difficulty meant that the color markers were completely hidden – you had to read the environment with your own eyes again.

When asked whether “Legacy of Atlantis” will take over the function one-to-one, Siqueira remained a little reserved, but still gave a hint of what we can look forward to: “That was one of the things that we really wanted to keep, to make sure that the players have a good start. The balance behind it is constantly changing. We’re sort of fine-tuning it until the end.”



As for exactly how it works, he added tellingly that the team will talk more about accessibility and customization options soon, “but, well, you can expect a very similar mode for it.”

So it sounds like purists can take a deep breath and, if desired, exploring the tombs in Peru, Greece and Egypt will feel like it did in 1996 again.

Tomb Raider: Legacy of Atlantis will be released on February 12, 2027 for PS5, Xbox Series X/S, Switch 2 and PC.

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Final Fantasy 7 Revelation: Fear of story chaos? Director clears up worries about ending –

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Final Fantasy 7 Revelation: Fear of story chaos? Director clears up worries about ending -

After the announcement of “Final Fantasy 7 Revelation,” anticipation for the grand finale of the remake trilogy is growing – but at the same time there is also concern: Can Square Enix bring the saga to a satisfactory end? However, director Naoki Hamaguchi was now extremely optimistic.

As part of the Summer Game Fest, Square Enix finally revealed the grand finale: around seven years after the release of „Final Fantasy 7 Remake“ should „Final Fantasy 7 Revelation“ bringing the epic saga surrounding Cloud, Sephiroth and Co. to its well-deserved conclusion.

But as great as the anticipation is, the doubts are just as deep. After the first two parts of the trilogy messed up the well-known story of the 1997 original, the community is faced with a burning question: Do the developers even have a clear plan for the resolution – or will they end up getting tangled up in their own multiverse?

Director Naoki Hamaguchi has now commented on exactly these concerns. And his words should make many worried fans breathe a sigh of relief. Because: The ending was by no means simply thrown together spontaneously.

A finale with a plan – and the blessing of the Creator

As Hamaguchi said in a recent interview with colleagues from VGC assured, the finish line of the mammoth project was already clear, so to speak, before the first line of code for the PS4 launch in 2020 was even written.

“Obviously I can’t reveal any specific details about how this story will end. But in terms of how we envisioned the conclusion, we already had a general idea of ​​what we wanted to do at the end. So we had a certain direction in mind from the early days of development,” Hamaguchi said.

What should also make it easier for veterans is that the end of the trilogy is not just an ego number for the current team. Instead, none other than Yoshinori Kitase – the director and author of the 1997 PS1 original and current producer of the trilogy – brought his own personal vision to the conclusion.

Hamaguchi explains: “The same goes for the producer Yoshinori Kitase. He also had his vision, and some of that flows into the finale that we tell in FF7 Revelation.”

The development team is brimming with self-confidence

That the community’s expectations after the emotional and confusing cliffhanger of „Final Fantasy 7: Rebirth“ The makers are now absolutely aware that it is gigantic. Nevertheless, there is currently no sense of creative panic at Square Enix – quite the opposite. The team is eager to finally share the game with the world, as Hamaguchi made clear.

So the director concluded the conversation with an extremely confident announcement: “To be completely honest: I think we’re pretty confident and happy with how it turned out. We’re really excited to see how the fans react to the end of the story.”



Last year, Hamaguchi was already convinced that the end of the remake trilogy would please fans – both newcomers and veterans of the first hour – will satisfy. At the same time, he also emphasized that during development it was always a fine line to find the perfect balance between nostalgia and innovation.

We will ultimately find out what Square Enix has come up with for the ending of “Final Fantasy 7 Revelation” in spring 2027. Then the grand finale should appear at the same time for the PS5, Xbox Series X/S, Switch 2 and the PC. However, those responsible have not yet been able to get a specific release date out of it.

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Xbox: Ex-PlayStation manager takes a critical view of the future of the gaming division –

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Xbox: Ex-PlayStation manager takes a critical view of the future of the gaming division -

Shūhei Yoshida has commented on the future of Xbox. Apparently he doesn’t believe that it will remain an independent platform. Reactions from followers followed promptly.

Bigger changes are coming to Xbox. Under the leadership of new CEO Asga Sharma, the gaming division is to be turned inside out. The trigger was a decline in Game Pass subscriptions and a comparatively measly margin.

There are also reports of layoffs and at least one studio could fall victim to restructuring. While it is ultimately unclear how Xbox will be positioned in the next few years, a former PlayStation manager spoke out. Apparently he has an idea.

Shuhey Yoshida, who was responsible for the indie business at Sony Interactive Entertainment before he left, insisted on the situation surrounding Xbox to commentalbeit quite succinctly: “Xbox will be merged into Windows, and that is Microsoft’s strength…”

The whole thing was framed in a thought bubble, which means that it was simply Yoshida’s mental speculation. The former PlayStation manager did not reveal what exactly he meant.

Many followers couldn’t really understand the statement. One wrote: “Hey Shuhei, I have a question. Why do all former PlayStation execs hate Xbox?” Others remained more reserved. One commenter wanted to save the post to see later who was right in the end.

Another: “You’re probably right, Shuhei, but it would be a shame if there was less competition in the console space. More competition always benefits consumers. I don’t think it’s a good idea if only Nintendo is present on the PlayStation, as it simply creates a duopoly.”

He hopes that a solution will be found at Microsoft. “For when in human history has less competition ever been beneficial for consumers?”


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Layoffs and declining hardware sales

Yoshida’s tweet was preceded by announcements and unconfirmed reports. According to Bloomberg, Microsoft is planning within the Xbox division a larger number of job cuts. In addition, Xbox hardware sales have been falling for several quarters.

Yoshida’s choice of words suggests that he sees Xbox embedded in the Windows platform and the rest of Microsoft’s business in the long term. Project Helix, the next generation of Xbox, is already set to rely on Windows 11, as we know.

So what is Microsoft up to? Piers Harding-Rolls from Ampere Analysis believes that Xbox is sticking with a next-gen console, but wants to avoid high prices and protect itself against rising component costs. As a possible way he told IGN an expansion of the partnership with Asus, which already resulted in the ROG Xbox Ally.


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Rhys Elliott from Alinea Analytics also expects in the long term to use licensed hardware from third parties instead of devices that Microsoft finances alone. He sees the collaboration around the ROG Ally as a test run. “Windows is the actual platform,” Elliott continued. The purchased “Xbox” becomes one of several accesses to the same ecosystem.

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