Home Blog

Assassin’s Creed Shadows: Final Update 1.1.11 brings Black Flag Resynced crossover & more –

0
Assassin's Creed Shadows: Final Update 1.1.11 brings Black Flag Resynced crossover & more -

Before Ubisoft hoists the pirate flag again in the virtual Caribbean, it is giving the Japanese adventure “Assassin’s Creed Shadows” one last, comprehensive update. We have summarized all the new content of the final update 1.1.11 for you.

While „Assassin’s Creed Black Flag Resynced“ slowly but surely casting its shadow ahead, maintains its quasi-predecessor „Assassin’s Creed Shadows“ be tomorrow final major content update. This should be interesting for all those “AC” fans who want to spend time with Naoe and Yasuke in feudal Japan again, as well as for those who are already sharpening their sabers for the pirate adventure.

The final title update 1.1.11 will be released tomorrow at 4 p.m. German time for PlayStation 5, Xbox Series X|S, the Nintendo Switch 2 and the PC. Not only does it contain various improvements, but above all, brand new in-game content! These include, among other things, a crossover with the upcoming “AC4” remake. We’ll go over what else you can look forward to in the following lines.

Title Update 1.1.11 adds crossover content to AC Shadows with Black Flag Resynced

The big highlight of the last big “Assassin’s Creed Shadows” update is certainly the new free story expansion „Black Tides“ be. This is a brand new, final storyline that will connect Naoe and Yasuke’s story with that of Edward Kenway and the larger AC universe. Here our duo has to assert itself against two elite level Templars.

However, in order for you to start the final chapter of your story, you must three conditions fulfill: You have to complete the main story with Naoe and Yasuke. You must also have completed the two post-launch quests “A Critical Encounter” and “A Puzzlement”. You don’t have to own the Claws of Awaji story expansion to access the new story arc.

In keeping with this, Ubisoft is expanding the Animus Hub of “Assassin’s Creed Shadows” with the final title update 1.1.11 „Projects Undertow and Riptides“. Both include brand new outfits for Naoe and Yasuke inspired by Assassin’s Creed Black Flag Resynced. In the Animus Hub of the pirate adventure, you can use this expansion to unlock “AC Shadows”-inspired outfits for Edward.


AC Black Flag Resynced: Deep Dive 3 – This is how the remake wants to expand on the popular originalAC Black Flag Resynced: Deep Dive 3 – This is how the remake wants to expand on the popular original


Challenging endgame content and more about the AC Shadows present story await you

In addition, the final title update 1.1.11 expands “Assassin’s Creed Shadows” with new endgame content and a new “Modern Day Rift”. But let’s first get to the endgame content: The new content awaits you here „Domains“. These are five endgame simulations with changing gameplay modifiers. If you successfully complete these challenges, you can unlock new equipment, exclusive rewards and some hidden secrets.

If you are able to overcome a challenge, you will receive a brand new in-game currency as a reward for your efforts. You can then spend these in an exclusive shop to secure fresh endgame rewards. Some of these objects might look familiar to long-time fans of Ubisoft’s assassin saga from “Odyssey” or “Valhalla”.

The new “Modern Day Rift” has the illustrious name “Horizon”, which is said to have great disaster in store for you in its shallows. Those responsible are currently keeping further details under wraps. What is certain, however, is that you definitely need to have completed the previous two Rifts if you want to access “Modern Day Rift: Horizon” in “Assassin’s Creed Shadows”.

Further “Assassin’s Creed Shadows Final Title Update 1.1.11” information at a glance:

Patch size on different platforms:

  • PlayStation 5: 10.01 GB
  • Xbox Series X/S: 26,1 GB
  • Nintendo Switch 2: 9,5 GB
  • PC: 21,69 GB
  • Steam: 10 GB
  • Mac: 9 GB

An excerpt from the list of fixed bugs:

  • All abilities that destroy enemy armor are now only half as effective against bosses.
  • Changes to access to features of the Mind HUB in the main menu.
  • The damage caused by enemies thrown Explosive grenades was reduced.
  • The damage caused by enemies thrown Poison Kunai was reduced.
  • Enemies suffer fall damage at lower falling heights, causing more fall damage overall.
  • Fixed a bug that prevented engraving “Weak point attacks make opponents vulnerable a second time” was activated correctly.
  • Fixed a bug where Yasuke’s knowledge bonus, which was supposed to grant damage reduction against melee or ranged attacks, had no effect.
  • Fixed a bug that caused Naoes Katana scabbard stuck to her permanently.
  • There are now up to 6 per season “Corrupted Castles” available.

You can get a complete overview of all the changes and fixes that the final title update 1.1.11 includes HERE look at.



“Assassin’s Creed Shadows” was released on March 20, 2025 for the PlayStation 5, Xbox Series X|S and PC. An implementation for the Nintendo Switch 2 followed on December 2nd, 2025. The final title update 1.1.11 will be released on June 16th, 2026.

Are you looking forward to the brand new content that will be added to the final title update 1.1.11 “Assassin’s Creed Shadows”?

Home Discuss in the forum

Links to Amazon, Media Markt, Saturn and some other retailers are usually affiliate links. When you make a purchase, we receive a small commission with which we can finance the free-to-use site. You have no disadvantages.

Fable: Role-playing game foregoes hated AI feature –

0
Fable: Role-playing game foregoes hated AI feature -

The upcoming “Fable” wants to impress with more than 1,000 different NPCs. However, AI should not be used.

The fans had to wait a long time for a new one „Fable“ wait. A reboot from Playground Games was announced in 2020. The title was actually supposed to be released this year. But then came among other games also the release of „GTA 6“ in between. Now “Fable” is scheduled to be released on February 23, 2027.

The developers are pushing hard for their game world, which is said to be packed with over 1,000 NPCs. According to Playground Games, these were not only all created by hand. Only people are said to have been used to set the music to music.

Vibrant human population

In a post on Xbox Wire, “Fable” lead game designer Dan Greer shared insights into the game’s development. For example, the studio didn’t want NPCs that were just decoration. They should feel like real individuals.

Originally, the team thought they could develop a tool to generate all the characters. However, the characters created in this way seemed too random and disjointed – the NPCs were simply not believable. So the developers at Playground Games made the “crazy” decision to create all the NPCs individually by hand.

This approach was also applied to the scoring, the studio stated during a recent question-and-answer session. Because artificial intelligence is said not to have been used for the different voices of the characters.


Fable: Beyond Good and Evil – 30 minutes of gameplay show the “toy box full of people”Fable: Beyond Good and Evil – 30 minutes of gameplay show the “toy box full of people”


“We have a really fantastic cast of actors who came in and recorded tons of dialogue,” the developers stated. “All of our NPCs are fully voiced. We have cast around 100 actors for our ‘Living Population’ alone.”

No use of text-to-speech

The use of AI to simulate speech in the game was most recently seen in the extraction shooter „Arc Raiders“ to doom. The developers used Embark Studios for the release Text-to-Speechto make the player characters say all sorts of things.

Some users praised the system, while others criticized the use of AI. After the game’s huge success, Embark began developing the AI ​​texts to be re-recorded by real actors.

The release of “Fable” is scheduled for February 23, 2027. In addition to the Xbox Series X|S and the PC, the role-playing game will also be released for PlayStation 5.

Those: GameSpot, Xbox Wire

Home Discuss in the forum

Links to Amazon, Media Markt, Saturn and some other retailers are usually affiliate links. When you make a purchase, we receive a small commission with which we can finance the free-to-use site. You have no disadvantages.

Final Fantasy 7 Revelation: Director talks about his future plans

0
Final Fantasy 7 Revelation: Director talks about his future plans

The release of “Final Fantasy 7 Revelation” in spring 2027 is casting its shadow ahead, so director Naoki Hamaguchi is already looking to the future. Now he spoke about his plans after the grand finale and also responded to the fans’ loud demands for a remake of “Final Fantasy 6”.

Laid in April 2020 „Final Fantasy 7 Remake“ the foundation stone for what is probably the largest and most ambitious remake project in gaming history. And now the end is finally in sight: With „Final Fantasy 7 Revelation“ The grand finale will appear in spring 2027 and bring the epic saga of Cloud and his friends to a – hopefully – well-deserved conclusion.

But while fans are looking forward to the finale, the question inevitably arises: What does the development team around Naoki Hamaguchi actually do afterwards?

And this is exactly the question the game director asked himself in an interview and spoke surprisingly openly about his future – and the loud wish of many fans that he should focus on a new edition of „Final Fantasy 6“ take care.

Final Fantasy 6 Remake? Hamaguchi responds to fan wishes

But if you had hoped that after the release of “Revelation” Hamaguchi would immediately put the next “Final Fantasy” classic in a modern AAA guise, you have to be strong now.

When asked about a remake of “Final Fantasy 6,” he initially responded with a smile, but then made it clear that such a project might be better off in other hands.

“I see a lot of fans and the community asking me to take the helm of an FF6 remake. So I see a lot of that circulating around the net. But you know, a Final Fantasy 6 remake or any other remake – that could be me, or it could be someone else. I personally think it might be in better hands if it went to another creator within Square Enix,” Hamaguchi told the Game Informer.


Final Fantasy 6 Remake: Hamaguchi doesn't want to take responsibilityFinal Fantasy 6 Remake: Hamaguchi doesn't want to take responsibility


Elsewhere – namely in a conversation with Bloomberg – he underlined his point of view even more drastically and delivered a clear rejection: “It won’t be a remake!”

And you can hardly blame Hamaguchi: When Revelation comes out next year, he will have devoted over a decade of his life almost exclusively to reimagining Final Fantasy 7.

The future: A new AAA JRPG is coming

Hamaguchi wants to remain absolutely true to the JRPG genre in the future. Accordingly, he is eager to put his accumulated experience into a fresh project that can captivate players around the globe.

“As for what I personally want to do, well, I obviously think my next creative work will be a JRPG as well,” Hamaguchi continued.

He sees the publisher as ideally positioned for the future: “If you look at all the other titles we’ve released at Square Enix, not just the FFVII Remake series, then I think that Square Enix as a brand, as a company, is more than capable of delivering these large-scale RPGs that can appeal to gamers all over the world.”

However, he deliberately leaves it open whether this will be a completely new IP or part of the “Final Fantasy” saga. But the appeal of the unknown is great.

“Fans may have many different expectations, but personally I want to take on this new challenge with another RPG title after this project, be it Final Fantasy or another IP,” explains the director.

“Like I said, we don’t know yet. But for me personally it would be exciting if it wasn’t Final Fantasy because that could be a challenge for me. So whatever it is, I hope the fans are looking forward to it.”



But before Hamaguchi thinks more concretely about the future, his undivided attention is still focused on the upcoming milestone: “Right at this moment, I’m fully focused on finishing FF7 Revelation and making sure that we deliver the FF7 Remake series in perfect condition – that’s where I’m at right now.”

The release of “Final Fantasy 7 Revelation” is planned for spring 2027 – simultaneously for the PS5, Xbox Series X/S, Switch 2 and the PC. An exact date is still pending.

Home Discuss in the forum

Links to Amazon, Media Markt, Saturn and some other retailers are usually affiliate links. When you make a purchase, we receive a small commission with which we can finance the free-to-use site. You have no disadvantages.

Tomb Raider Legacy of Atlantis: The end of the yellow color? Brilliant feature returns –

0
Tomb Raider Legacy of Atlantis: The end of the yellow color? Brilliant feature returns -

For “Tomb Raider: Legacy of Atlantis,” the developers are adopting an absolute favorite feature from “Shadow of the Tomb Raider,” as game director Raul Siqueira has now revealed. And that should especially make critics of the infamous yellow climbing color rejoice.

After a long dry spell, Lara Croft’s comeback is slowly approaching: as has been officially announced since the Summer Game Fest „Tomb Raider: Legacy of Atlantis“ will appear next spring, after the release was originally planned for 2026 – and therefore in keeping with the 30th anniversary.

But the additional development time at Crystal Dynamics and Flying Wild Hog seems to have been well spent. As game director Raul Siqueira has now confirmed, the new edition of Lara’s first adventure will rely on one of the best design decisions in recent series history: the three-part, individual difficulty levels.

The perfect difficulty level for every type of player

Wer „Shadow of the Tomb Raider“ from 2018 will probably remember: Instead of classic levels of difficulty, the action-adventure offers three separate controls for the areas of combat, exploration and puzzles. And it is exactly this system that will return in “Legacy of Atlantis”.

A decision, as Siqueira spoke to GamesRadar stated: “I think the biggest lesson we learned from (the Survivor trilogy) is to align the difficulty level with player expectations. One of the things I think we got really good at toward the end of that trilogy was giving a lot of different options for players who wanted to customize the experience to their liking.”

An important insight that was gained primarily from analyzing player feedback: “Because Tomb Raider combines a number of different elements, we found that there are people who are really into puzzles and want them to be very tricky – but they are not good at combat, so they want the fights to be easy.”

So if you’re good at pulling the trigger and like shooting games, but don’t feel like spending hours pondering in front of locked gates, simply turn the puzzle control down – or vice versa. Because, says Siqueira: “Someone who is good at gunfights is not necessarily skilled in all facets of the Lara Croft fantasy.”

Explore like it was 1996 – without color markings

For die-hard fans, the system should offer a completely different, invaluable advantage. As is well known, it has now become established in modern video games to mark climbable edges with a conspicuous yellow or white color.

But many players find what is intended as an orientation aid annoying, especially since it takes away any opportunity to explore. In Shadow of the Tomb Raider, however, turning up the exploration difficulty meant that the color markers were completely hidden – you had to read the environment with your own eyes again.

When asked whether “Legacy of Atlantis” will take over the function one-to-one, Siqueira remained a little reserved, but still gave a hint of what we can look forward to: “That was one of the things that we really wanted to keep, to make sure that the players have a good start. The balance behind it is constantly changing. We’re sort of fine-tuning it until the end.”



As for exactly how it works, he added tellingly that the team will talk more about accessibility and customization options soon, “but, well, you can expect a very similar mode for it.”

So it sounds like purists can take a deep breath and, if desired, exploring the tombs in Peru, Greece and Egypt will feel like it did in 1996 again.

Tomb Raider: Legacy of Atlantis will be released on February 12, 2027 for PS5, Xbox Series X/S, Switch 2 and PC.

Home Discuss in the forum

Links to Amazon, Media Markt, Saturn and some other retailers are usually affiliate links. When you make a purchase, we receive a small commission with which we can finance the free-to-use site. You have no disadvantages.

Final Fantasy 7 Revelation: Fear of story chaos? Director clears up worries about ending –

0
Final Fantasy 7 Revelation: Fear of story chaos? Director clears up worries about ending -

After the announcement of “Final Fantasy 7 Revelation,” anticipation for the grand finale of the remake trilogy is growing – but at the same time there is also concern: Can Square Enix bring the saga to a satisfactory end? However, director Naoki Hamaguchi was now extremely optimistic.

As part of the Summer Game Fest, Square Enix finally revealed the grand finale: around seven years after the release of „Final Fantasy 7 Remake“ should „Final Fantasy 7 Revelation“ bringing the epic saga surrounding Cloud, Sephiroth and Co. to its well-deserved conclusion.

But as great as the anticipation is, the doubts are just as deep. After the first two parts of the trilogy messed up the well-known story of the 1997 original, the community is faced with a burning question: Do the developers even have a clear plan for the resolution – or will they end up getting tangled up in their own multiverse?

Director Naoki Hamaguchi has now commented on exactly these concerns. And his words should make many worried fans breathe a sigh of relief. Because: The ending was by no means simply thrown together spontaneously.

A finale with a plan – and the blessing of the Creator

As Hamaguchi said in a recent interview with colleagues from VGC assured, the finish line of the mammoth project was already clear, so to speak, before the first line of code for the PS4 launch in 2020 was even written.

“Obviously I can’t reveal any specific details about how this story will end. But in terms of how we envisioned the conclusion, we already had a general idea of ​​what we wanted to do at the end. So we had a certain direction in mind from the early days of development,” Hamaguchi said.

What should also make it easier for veterans is that the end of the trilogy is not just an ego number for the current team. Instead, none other than Yoshinori Kitase – the director and author of the 1997 PS1 original and current producer of the trilogy – brought his own personal vision to the conclusion.

Hamaguchi explains: “The same goes for the producer Yoshinori Kitase. He also had his vision, and some of that flows into the finale that we tell in FF7 Revelation.”

The development team is brimming with self-confidence

That the community’s expectations after the emotional and confusing cliffhanger of „Final Fantasy 7: Rebirth“ The makers are now absolutely aware that it is gigantic. Nevertheless, there is currently no sense of creative panic at Square Enix – quite the opposite. The team is eager to finally share the game with the world, as Hamaguchi made clear.

So the director concluded the conversation with an extremely confident announcement: “To be completely honest: I think we’re pretty confident and happy with how it turned out. We’re really excited to see how the fans react to the end of the story.”



Last year, Hamaguchi was already convinced that the end of the remake trilogy would please fans – both newcomers and veterans of the first hour – will satisfy. At the same time, he also emphasized that during development it was always a fine line to find the perfect balance between nostalgia and innovation.

We will ultimately find out what Square Enix has come up with for the ending of “Final Fantasy 7 Revelation” in spring 2027. Then the grand finale should appear at the same time for the PS5, Xbox Series X/S, Switch 2 and the PC. However, those responsible have not yet been able to get a specific release date out of it.

Home Discuss in the forum

Links to Amazon, Media Markt, Saturn and some other retailers are usually affiliate links. When you make a purchase, we receive a small commission with which we can finance the free-to-use site. You have no disadvantages.

Xbox: Ex-PlayStation manager takes a critical view of the future of the gaming division –

0
Xbox: Ex-PlayStation manager takes a critical view of the future of the gaming division -

Shūhei Yoshida has commented on the future of Xbox. Apparently he doesn’t believe that it will remain an independent platform. Reactions from followers followed promptly.

Bigger changes are coming to Xbox. Under the leadership of new CEO Asga Sharma, the gaming division is to be turned inside out. The trigger was a decline in Game Pass subscriptions and a comparatively measly margin.

There are also reports of layoffs and at least one studio could fall victim to restructuring. While it is ultimately unclear how Xbox will be positioned in the next few years, a former PlayStation manager spoke out. Apparently he has an idea.

Shuhey Yoshida, who was responsible for the indie business at Sony Interactive Entertainment before he left, insisted on the situation surrounding Xbox to commentalbeit quite succinctly: “Xbox will be merged into Windows, and that is Microsoft’s strength…”

The whole thing was framed in a thought bubble, which means that it was simply Yoshida’s mental speculation. The former PlayStation manager did not reveal what exactly he meant.

Many followers couldn’t really understand the statement. One wrote: “Hey Shuhei, I have a question. Why do all former PlayStation execs hate Xbox?” Others remained more reserved. One commenter wanted to save the post to see later who was right in the end.

Another: “You’re probably right, Shuhei, but it would be a shame if there was less competition in the console space. More competition always benefits consumers. I don’t think it’s a good idea if only Nintendo is present on the PlayStation, as it simply creates a duopoly.”

He hopes that a solution will be found at Microsoft. “For when in human history has less competition ever been beneficial for consumers?”


Project Helix: Xbox explores radically different business models - storage crisis reaches MicrosoftProject Helix: Xbox explores radically different business models - storage crisis reaches Microsoft


Layoffs and declining hardware sales

Yoshida’s tweet was preceded by announcements and unconfirmed reports. According to Bloomberg, Microsoft is planning within the Xbox division a larger number of job cuts. In addition, Xbox hardware sales have been falling for several quarters.

Yoshida’s choice of words suggests that he sees Xbox embedded in the Windows platform and the rest of Microsoft’s business in the long term. Project Helix, the next generation of Xbox, is already set to rely on Windows 11, as we know.

So what is Microsoft up to? Piers Harding-Rolls from Ampere Analysis believes that Xbox is sticking with a next-gen console, but wants to avoid high prices and protect itself against rising component costs. As a possible way he told IGN an expansion of the partnership with Asus, which already resulted in the ROG Xbox Ally.


Xbox hardware: Matthew Ball contradicts the swansong of the consoleXbox hardware: Matthew Ball contradicts the swansong of the console


Rhys Elliott from Alinea Analytics also expects in the long term to use licensed hardware from third parties instead of devices that Microsoft finances alone. He sees the collaboration around the ROG Ally as a test run. “Windows is the actual platform,” Elliott continued. The purchased “Xbox” becomes one of several accesses to the same ecosystem.

Home Discuss in the forum

Links to Amazon, Media Markt, Saturn and some other retailers are usually affiliate links. When you make a purchase, we receive a small commission with which we can finance the free-to-use site. You have no disadvantages.

FromSoftware: Dark Souls makers in danger? Miyazaki responds to unrest at Kadokawa & teases new games –

0
FromSoftware: Dark Souls makers in danger? Miyazaki responds to unrest at Kadokawa & teases new games -

Things are simmering behind the scenes of the “Dark Souls” makers, not directly at FromSoftware, but in the executive suite of the parent company Kadokawa. But now mastermind Hidetaka Miyazaki spoke out in a statement to reassure worried fans – and at the same time provided an exciting outlook.

Above all through the „Dark Soul“series, the Japanese development studio FromSoftware single-handedly defined an entire genre „Elden Ring“ With over 30 million units sold, it is an absolute milestone in the recent past.

But the enormous success also has a downside – and it lures the proverbial sharks ashore. We had already reported at the end of March that the activist hedge fund Oasis Management from Hong Kong sold its shares in the FromSoftware parent company Kadokawa secretly increased to around 14 percent hat.

As a result, Oasis even replaced Sony as the largest individual shareholder. The problem: Hong Kong investors are primarily interested in maximizing profits and accuse the current management of wasting FromSoftware’s financial potential.

Since the official motion to fire the current Kadokawa CEO Takeshi Natsuno has already been submitted for the upcoming annual general meeting on June 24, 2026, fans are now really worried about the future of FromSoftware. Reason enough for studio boss Hidetaka Miyazaki to speak out personally now.

“Make games we want”: Creative freedom is the top priority

The fact that the otherwise press-shy FromSoftware mastermind is speaking out at all shows how serious the situation appears to be. But in a statement to the Japanese magazine Denfaminico Gamer Miyazaki now tried to calm the angry tempers.

The “Dark Souls” creator made it clear that he was following the reports but could not interfere in company politics. However, he found clear words for the current situation and emphasized how important creative freedom is for the studio’s success.

“First of all, I’m generally happy with the current development environment that FromSoftware is in. I’m not saying there’s no room for improvement, but we’re free to make the games we want without undue interference,” Miyazaki explained.


FromSoftware: “Not Just Hard” – Miyazaki on the philosophy behind screen deathFromSoftware: “Not Just Hard” – Miyazaki on the philosophy behind screen death


At the same time, he emphasized that the unique character of FromSoftware games only exists because the developers are left alone – a subtle but unmistakable warning to new investors.

The FromSoft boss continued: “I think the most important thing for both myself and FromSoftware going forward is to maintain this environment and be able to focus purely on game development as much as possible. If we’ve been able to create things that are valuable to players, then this environment has certainly been one of the main sources of that.”

A promise to the fans – and the teaser for the unannounced

Miyazaki also emphasized that FromSoftware wants to stay on course in the future. And this despite the fact that the gaming industry worldwide is being rocked by layoffs, studio closures and skyrocketing development costs, meaning that many developers are just playing it safe with their projects.

At the end of his statement, the studio boss addressed the community directly with a promise of quality and, on top of that, a tangible teaser.

“We will continue to strive harder than ever to create valuable games. Please look forward to our upcoming projects – both the previously announced and the unannounced titles that follow,” said Miyazaki.



Of course, the head of FromSoftware is still keeping to himself what the aforementioned “unannounced titles” might be. All that is currently known is that the Switch 2 is exclusive „The Duskbloods“ works and therefore more experimental multiplayer ways in the style of “Elden Ring: Nightreign” hits.

Rumor has it that under the Code name “FMC” but also working on another big single-player title that probably has nothing to do with a possible “Elden Ring 2”. It will be exciting to see what FromSoftware has in store for the future. One thing is certain: As long as Miyazaki is at the helm, the studio won’t be able to change its shape so quickly.

Home Discuss in the forum

Links to Amazon, Media Markt, Saturn and some other retailers are usually affiliate links. When you make a purchase, we receive a small commission with which we can finance the free-to-use site. You have no disadvantages.

Buy FlexStrike: Pre-orders of the wireless fight stick are possible for 200 euros –

0
Buy FlexStrike: Pre-orders of the wireless fight stick are possible for 200 euros -

With the FlexStrike, Sony is expanding its range of accessories for PS5 and PC with a new wireless fight stick. The input device is aimed at fans of fighting games. Pre-orders are now possible.

Sony has the pre-orders for the FlexStrike started. The wireless fight stick can be reserved since today, June 12, 2026. The price is 199.99 euros. The device is aimed at players on PS5 and PC and is designed for competitive matches and mobility. There is a rechargeable battery in the housing and a carrying case is included.

The FlexStrike can be ordered via direct.playstation.com and, according to Sony, from participating retailers. This is possible in Germany, Austria, France, Spain, Portugal, Italy, the Netherlands, Belgium and Luxembourg, among others. The market launch takes place worldwide am 6. August 2026coinciding with the fighting game Marvel Tōkon: Fighting Souls.

Below you can go directly to the pre-orders:

The FlexStrike can be used wired and wireless. Sony uses its own PlayStation Link technology for the wireless connection, which is intended to enable low latencies. PS5 and compatible Windows PCs are supported. A revised USB adapter with USB-C port is included.

On the Japanese PlayStation Blog The revised adapter with the local designation CFI-ZWA3J was announced separately for August 6th. In Europe it is called CFI-ZWA3 already appeared in stores. Also one appropriate support page exists.

A Pulse Elite wireless headset or the Pulse Explore wireless earphones can also be connected to the console using the same adapter. Two FlexStrike controllers also work in parallel via a single adapter. This makes the Fightstick also suitable for local multiplayer games.

PLAY3.DE was able to take a look at the new hardware in person:


PlayStation FlexStrike & Pulse Elevate: We tried out the new PS5 hardware!PlayStation FlexStrike & Pulse Elevate: We tried out the new PS5 hardware!


Modular design and DualSense compatibility

The FlexStrike relies on mechanical switch buttons and a modular design. The restrictor plates are available in square, round and octagonal shapes. They can be exchanged and stored in the housing without tools. According to Sony, an integrated lithium-ion battery ensures longer wireless operation. A protective bag with carrying strap is included in the scope of delivery.

Thanks to the trailer, the stick can be viewed from almost all sides.

When it comes to ergonomics, the PS5 manufacturer relies on a slightly inclined surface with a non-slip bottom. The digital control stick was developed for use in fighting games. The FlexStrike supports all DualSense controller inputs, including the touchpad. A mode switch adjusts directional inputs, and a lock button prevents unintentional actions.

The FlexStrike scope of delivery includes these components:

  • FlexStrike Wireless-Fightstick
  • PlayStation-Link-USB-Adapter (mit USB-Type-C-Stecker)
  • USB Type-C to USB Type-C cable
  • 3 lever throttles – square (attached), circle and octagon
  • Protective bag with strap
  • Printed matter

Also simultaneous operation with one DualSense-Controller is possible, for example to navigate through menus between matches. If the Fightstick is already paired with a PS5, the console can be switched on directly using the PS button on the FlexStrike.

Home Discuss in the forum

Links to Amazon, Media Markt, Saturn and some other retailers are usually affiliate links. When you make a purchase, we receive a small commission with which we can finance the free-to-use site. You have no disadvantages.

The Walking Dead Streets of Survival: New zombie carnage announced

0
The Walking Dead Streets of Survival: New zombie carnage announced

With “The Walking Dead: Streets of Survival”, a brand new video game was announced that is based on the well-known TV and comic book and brings the heroes Rick, Daryl and Michonne back to the screens – but very differently than you would initially expect.

Although the legendary TV series and the original comic series have long since ended „The Walking Dead“ – true to the title – simply cannot be killed. While one spin-off after another is being shown on television, the brand is now also hitting the gaming sector again.

But if you’re expecting the next dark survival adventure or an emotional cinematic adventure in the style of Telltale’s cult games, you’re completely wrong. The newly announced „The Walking Dead: Streets of Survival“ is a real 2D side-scrolling brawler in the classic arcade style.

Arcade-style all-out war

The zombie action is packaged in a chic, modern retro pixel art look, while a first trailer provides a small foretaste of what “The Walking Dead: Streets of Survival” will deliver in the future.

However, things are even easier for PC gamers: a free demo is now available for download on Steam that invites you to try it out.

As for the game’s story, “Streets of Survival” takes place in the middle of the well-known and extremely popular all-out war storyline of the AMC series. In the midst of the walker apocalypse, you find yourself at war with the unscrupulous Saviors, who are led by none other than cult villain Negan and his right-hand man Simon.

Over the course of the campaign, you travel to iconic, linear locations from the template, including the Sanctuary, the Hilltop colony and the Alexandria refuge. According to developer Odaclick Game Studio, the level should score points with dynamic backdrops, treacherous environmental dangers and intense, story-driven moments.

Iconic heroes, legendary bosses and tough combos

As a player, you slip into the shoes of the three biggest fan favorites, each with their own unique fighting styles, status values ​​and special abilities:

  • Rick Grimes: Deals well in close combat and relies on his legendary Colt Python Magnum.
  • Michonne: Agilely slashes through the hordes with her trusty katana.
  • Daryl Dixon: He prefers to keep enemies at bay with his precise crossbow.

In addition to the massive zombie hordes and human troops of the Saviors, there are also tough, multi-phase boss fights to be fought. Here you not only have to stand up to Negan, but also iconic series undead like the spiked garbage dump walker Winslow or the bloated well biter from Hershel’s Farm.

The combat system promises a fast-paced mix of brutal melee combos, finishers and ranged attacks for crowd control. In addition, “Streets of Survival” should offer a high level of replay value, for example through different move sets and higher levels of difficulty. If you prefer something a little more relaxed and primarily want to enjoy the story, you can also use an optional Easy Mode.

It is still unknown when “The Walking Dead: Streets of Survival” will be released – a release date has not been given. What is certain, however, is that it will be released for the PS5, Xbox Series X/S, Switch, Switch 2 and the PC.

Home Discuss in the forum

Links to Amazon, Media Markt, Saturn and some other retailers are usually affiliate links. When you make a purchase, we receive a small commission with which we can finance the free-to-use site. You have no disadvantages.

Forza Horizon 6: Playground investigates bug that causes save game to be deleted –

0
Forza Horizon 6: Playground investigates bug that causes save game to be deleted -

Players on Xbox Series X|S and PC can already travel to Japan in “Forza Horizon 6”. However, they might encounter a mistake that ruins their progress.

Since May 19th “Forza Horizon 6” Available from Playground Games for Xbox Series X|S and PC. The new game takes the series to Japan for the first time and not only offers fast street racing, but also various biomes to explore.

However, the mood in the “Forza Horizon 6” community is currently clouding over. Both Xbox and PC users are reporting an error that is causing them to lose their game progress. The developers at Playground Games announced a patch and gave tips to prevent this problem.

Update is already being rolled out

As the developers of “Forza Horizon 6” state on the game’s support website, the team is currently investigating a bug that is causing saves to be lost or reset. This bug is only intended to affect some players.

Additionally, it was stated that Xbox developers are actively working on a platform update for Xbox Series X|S and PC. The fixes have already been rolled out on the PC. The improvements will be available on the console from June 12th.

The exact cause of this error has not yet been named by Playground Games. According to media reports, the details could indicate problems with Xbox cloud saves, gaming services and the synchronization of save files between different devices.


Forza Horizon 6: Estimates report mega launch – with a Game Pass aftertasteForza Horizon 6: Estimates report mega launch – with a Game Pass aftertaste


The developers advise affected users to open a ticket on the Forza support website after the error occurs. Players should submit the ticket on the same day the issue occurs. This would increase the chances that the developers can restore the lost saves. Users should also not create new game sessions or save games until Forza Support has reviewed their case.

Console players should take further steps

As the developers further state, “Forza Horizon 6” players who regularly switch between different devices should exercise particular caution. This applies to switching between consoles or PCs as well as between Steam and cloud gaming.

Players on the Xbox Series X|S should also deactivate the Quick Resume feature for “Forza Horizon 6”. To do this, the game’s cover art must be highlighted on the console interface, either on the home page, under “My Games” or elsewhere. By pressing the menu button, players can access the Manage Addons menu and then the Quick Resume settings.

According to the experts at Alinea Analytics, “Forza Horizon 6” has been able to perform well since launch more than 6.4 million times for Xbox Series X|S and PC. However, users on the Playstation 5 will have to wait a little longer. The racing game is intended for the Sony console to be published later this year. The developers are also working on additional content for the game.

Those: Forza Support via Windows Central

Home Discuss in the forum

Links to Amazon, Media Markt, Saturn and some other retailers are usually affiliate links. When you make a purchase, we receive a small commission with which we can finance the free-to-use site. You have no disadvantages.