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Final Fantasy 7 Revelation: Fear of story chaos? Director clears up worries about ending –

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Final Fantasy 7 Revelation: Fear of story chaos? Director clears up worries about ending -

After the announcement of “Final Fantasy 7 Revelation,” anticipation for the grand finale of the remake trilogy is growing – but at the same time there is also concern: Can Square Enix bring the saga to a satisfactory end? However, director Naoki Hamaguchi was now extremely optimistic.

As part of the Summer Game Fest, Square Enix finally revealed the grand finale: around seven years after the release of „Final Fantasy 7 Remake“ should „Final Fantasy 7 Revelation“ bringing the epic saga surrounding Cloud, Sephiroth and Co. to its well-deserved conclusion.

But as great as the anticipation is, the doubts are just as deep. After the first two parts of the trilogy messed up the well-known story of the 1997 original, the community is faced with a burning question: Do the developers even have a clear plan for the resolution – or will they end up getting tangled up in their own multiverse?

Director Naoki Hamaguchi has now commented on exactly these concerns. And his words should make many worried fans breathe a sigh of relief. Because: The ending was by no means simply thrown together spontaneously.

A finale with a plan – and the blessing of the Creator

As Hamaguchi said in a recent interview with colleagues from VGC assured, the finish line of the mammoth project was already clear, so to speak, before the first line of code for the PS4 launch in 2020 was even written.

“Obviously I can’t reveal any specific details about how this story will end. But in terms of how we envisioned the conclusion, we already had a general idea of ​​what we wanted to do at the end. So we had a certain direction in mind from the early days of development,” Hamaguchi said.

What should also make it easier for veterans is that the end of the trilogy is not just an ego number for the current team. Instead, none other than Yoshinori Kitase – the director and author of the 1997 PS1 original and current producer of the trilogy – brought his own personal vision to the conclusion.

Hamaguchi explains: “The same goes for the producer Yoshinori Kitase. He also had his vision, and some of that flows into the finale that we tell in FF7 Revelation.”

The development team is brimming with self-confidence

That the community’s expectations after the emotional and confusing cliffhanger of „Final Fantasy 7: Rebirth“ The makers are now absolutely aware that it is gigantic. Nevertheless, there is currently no sense of creative panic at Square Enix – quite the opposite. The team is eager to finally share the game with the world, as Hamaguchi made clear.

So the director concluded the conversation with an extremely confident announcement: “To be completely honest: I think we’re pretty confident and happy with how it turned out. We’re really excited to see how the fans react to the end of the story.”



Last year, Hamaguchi was already convinced that the end of the remake trilogy would please fans – both newcomers and veterans of the first hour – will satisfy. At the same time, he also emphasized that during development it was always a fine line to find the perfect balance between nostalgia and innovation.

We will ultimately find out what Square Enix has come up with for the ending of “Final Fantasy 7 Revelation” in spring 2027. Then the grand finale should appear at the same time for the PS5, Xbox Series X/S, Switch 2 and the PC. However, those responsible have not yet been able to get a specific release date out of it.

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Xbox: Ex-PlayStation manager takes a critical view of the future of the gaming division –

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Xbox: Ex-PlayStation manager takes a critical view of the future of the gaming division -

Shūhei Yoshida has commented on the future of Xbox. Apparently he doesn’t believe that it will remain an independent platform. Reactions from followers followed promptly.

Bigger changes are coming to Xbox. Under the leadership of new CEO Asga Sharma, the gaming division is to be turned inside out. The trigger was a decline in Game Pass subscriptions and a comparatively measly margin.

There are also reports of layoffs and at least one studio could fall victim to restructuring. While it is ultimately unclear how Xbox will be positioned in the next few years, a former PlayStation manager spoke out. Apparently he has an idea.

Shuhey Yoshida, who was responsible for the indie business at Sony Interactive Entertainment before he left, insisted on the situation surrounding Xbox to commentalbeit quite succinctly: “Xbox will be merged into Windows, and that is Microsoft’s strength…”

The whole thing was framed in a thought bubble, which means that it was simply Yoshida’s mental speculation. The former PlayStation manager did not reveal what exactly he meant.

Many followers couldn’t really understand the statement. One wrote: “Hey Shuhei, I have a question. Why do all former PlayStation execs hate Xbox?” Others remained more reserved. One commenter wanted to save the post to see later who was right in the end.

Another: “You’re probably right, Shuhei, but it would be a shame if there was less competition in the console space. More competition always benefits consumers. I don’t think it’s a good idea if only Nintendo is present on the PlayStation, as it simply creates a duopoly.”

He hopes that a solution will be found at Microsoft. “For when in human history has less competition ever been beneficial for consumers?”


Project Helix: Xbox explores radically different business models - storage crisis reaches MicrosoftProject Helix: Xbox explores radically different business models - storage crisis reaches Microsoft


Layoffs and declining hardware sales

Yoshida’s tweet was preceded by announcements and unconfirmed reports. According to Bloomberg, Microsoft is planning within the Xbox division a larger number of job cuts. In addition, Xbox hardware sales have been falling for several quarters.

Yoshida’s choice of words suggests that he sees Xbox embedded in the Windows platform and the rest of Microsoft’s business in the long term. Project Helix, the next generation of Xbox, is already set to rely on Windows 11, as we know.

So what is Microsoft up to? Piers Harding-Rolls from Ampere Analysis believes that Xbox is sticking with a next-gen console, but wants to avoid high prices and protect itself against rising component costs. As a possible way he told IGN an expansion of the partnership with Asus, which already resulted in the ROG Xbox Ally.


Xbox hardware: Matthew Ball contradicts the swansong of the consoleXbox hardware: Matthew Ball contradicts the swansong of the console


Rhys Elliott from Alinea Analytics also expects in the long term to use licensed hardware from third parties instead of devices that Microsoft finances alone. He sees the collaboration around the ROG Ally as a test run. “Windows is the actual platform,” Elliott continued. The purchased “Xbox” becomes one of several accesses to the same ecosystem.

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FromSoftware: Dark Souls makers in danger? Miyazaki responds to unrest at Kadokawa & teases new games –

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FromSoftware: Dark Souls makers in danger? Miyazaki responds to unrest at Kadokawa & teases new games -

Things are simmering behind the scenes of the “Dark Souls” makers, not directly at FromSoftware, but in the executive suite of the parent company Kadokawa. But now mastermind Hidetaka Miyazaki spoke out in a statement to reassure worried fans – and at the same time provided an exciting outlook.

Above all through the „Dark Soul“series, the Japanese development studio FromSoftware single-handedly defined an entire genre „Elden Ring“ With over 30 million units sold, it is an absolute milestone in the recent past.

But the enormous success also has a downside – and it lures the proverbial sharks ashore. We had already reported at the end of March that the activist hedge fund Oasis Management from Hong Kong sold its shares in the FromSoftware parent company Kadokawa secretly increased to around 14 percent hat.

As a result, Oasis even replaced Sony as the largest individual shareholder. The problem: Hong Kong investors are primarily interested in maximizing profits and accuse the current management of wasting FromSoftware’s financial potential.

Since the official motion to fire the current Kadokawa CEO Takeshi Natsuno has already been submitted for the upcoming annual general meeting on June 24, 2026, fans are now really worried about the future of FromSoftware. Reason enough for studio boss Hidetaka Miyazaki to speak out personally now.

“Make games we want”: Creative freedom is the top priority

The fact that the otherwise press-shy FromSoftware mastermind is speaking out at all shows how serious the situation appears to be. But in a statement to the Japanese magazine Denfaminico Gamer Miyazaki now tried to calm the angry tempers.

The “Dark Souls” creator made it clear that he was following the reports but could not interfere in company politics. However, he found clear words for the current situation and emphasized how important creative freedom is for the studio’s success.

“First of all, I’m generally happy with the current development environment that FromSoftware is in. I’m not saying there’s no room for improvement, but we’re free to make the games we want without undue interference,” Miyazaki explained.


FromSoftware: “Not Just Hard” – Miyazaki on the philosophy behind screen deathFromSoftware: “Not Just Hard” – Miyazaki on the philosophy behind screen death


At the same time, he emphasized that the unique character of FromSoftware games only exists because the developers are left alone – a subtle but unmistakable warning to new investors.

The FromSoft boss continued: “I think the most important thing for both myself and FromSoftware going forward is to maintain this environment and be able to focus purely on game development as much as possible. If we’ve been able to create things that are valuable to players, then this environment has certainly been one of the main sources of that.”

A promise to the fans – and the teaser for the unannounced

Miyazaki also emphasized that FromSoftware wants to stay on course in the future. And this despite the fact that the gaming industry worldwide is being rocked by layoffs, studio closures and skyrocketing development costs, meaning that many developers are just playing it safe with their projects.

At the end of his statement, the studio boss addressed the community directly with a promise of quality and, on top of that, a tangible teaser.

“We will continue to strive harder than ever to create valuable games. Please look forward to our upcoming projects – both the previously announced and the unannounced titles that follow,” said Miyazaki.



Of course, the head of FromSoftware is still keeping to himself what the aforementioned “unannounced titles” might be. All that is currently known is that the Switch 2 is exclusive „The Duskbloods“ works and therefore more experimental multiplayer ways in the style of “Elden Ring: Nightreign” hits.

Rumor has it that under the Code name “FMC” but also working on another big single-player title that probably has nothing to do with a possible “Elden Ring 2”. It will be exciting to see what FromSoftware has in store for the future. One thing is certain: As long as Miyazaki is at the helm, the studio won’t be able to change its shape so quickly.

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Buy FlexStrike: Pre-orders of the wireless fight stick are possible for 200 euros –

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Buy FlexStrike: Pre-orders of the wireless fight stick are possible for 200 euros -

With the FlexStrike, Sony is expanding its range of accessories for PS5 and PC with a new wireless fight stick. The input device is aimed at fans of fighting games. Pre-orders are now possible.

Sony has the pre-orders for the FlexStrike started. The wireless fight stick can be reserved since today, June 12, 2026. The price is 199.99 euros. The device is aimed at players on PS5 and PC and is designed for competitive matches and mobility. There is a rechargeable battery in the housing and a carrying case is included.

The FlexStrike can be ordered via direct.playstation.com and, according to Sony, from participating retailers. This is possible in Germany, Austria, France, Spain, Portugal, Italy, the Netherlands, Belgium and Luxembourg, among others. The market launch takes place worldwide am 6. August 2026coinciding with the fighting game Marvel Tōkon: Fighting Souls.

Below you can go directly to the pre-orders:

The FlexStrike can be used wired and wireless. Sony uses its own PlayStation Link technology for the wireless connection, which is intended to enable low latencies. PS5 and compatible Windows PCs are supported. A revised USB adapter with USB-C port is included.

On the Japanese PlayStation Blog The revised adapter with the local designation CFI-ZWA3J was announced separately for August 6th. In Europe it is called CFI-ZWA3 already appeared in stores. Also one appropriate support page exists.

A Pulse Elite wireless headset or the Pulse Explore wireless earphones can also be connected to the console using the same adapter. Two FlexStrike controllers also work in parallel via a single adapter. This makes the Fightstick also suitable for local multiplayer games.

PLAY3.DE was able to take a look at the new hardware in person:


PlayStation FlexStrike & Pulse Elevate: We tried out the new PS5 hardware!PlayStation FlexStrike & Pulse Elevate: We tried out the new PS5 hardware!


Modular design and DualSense compatibility

The FlexStrike relies on mechanical switch buttons and a modular design. The restrictor plates are available in square, round and octagonal shapes. They can be exchanged and stored in the housing without tools. According to Sony, an integrated lithium-ion battery ensures longer wireless operation. A protective bag with carrying strap is included in the scope of delivery.

Thanks to the trailer, the stick can be viewed from almost all sides.

When it comes to ergonomics, the PS5 manufacturer relies on a slightly inclined surface with a non-slip bottom. The digital control stick was developed for use in fighting games. The FlexStrike supports all DualSense controller inputs, including the touchpad. A mode switch adjusts directional inputs, and a lock button prevents unintentional actions.

The FlexStrike scope of delivery includes these components:

  • FlexStrike Wireless-Fightstick
  • PlayStation-Link-USB-Adapter (mit USB-Type-C-Stecker)
  • USB Type-C to USB Type-C cable
  • 3 lever throttles – square (attached), circle and octagon
  • Protective bag with strap
  • Printed matter

Also simultaneous operation with one DualSense-Controller is possible, for example to navigate through menus between matches. If the Fightstick is already paired with a PS5, the console can be switched on directly using the PS button on the FlexStrike.

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The Walking Dead Streets of Survival: New zombie carnage announced

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The Walking Dead Streets of Survival: New zombie carnage announced

With “The Walking Dead: Streets of Survival”, a brand new video game was announced that is based on the well-known TV and comic book and brings the heroes Rick, Daryl and Michonne back to the screens – but very differently than you would initially expect.

Although the legendary TV series and the original comic series have long since ended „The Walking Dead“ – true to the title – simply cannot be killed. While one spin-off after another is being shown on television, the brand is now also hitting the gaming sector again.

But if you’re expecting the next dark survival adventure or an emotional cinematic adventure in the style of Telltale’s cult games, you’re completely wrong. The newly announced „The Walking Dead: Streets of Survival“ is a real 2D side-scrolling brawler in the classic arcade style.

Arcade-style all-out war

The zombie action is packaged in a chic, modern retro pixel art look, while a first trailer provides a small foretaste of what “The Walking Dead: Streets of Survival” will deliver in the future.

However, things are even easier for PC gamers: a free demo is now available for download on Steam that invites you to try it out.

As for the game’s story, “Streets of Survival” takes place in the middle of the well-known and extremely popular all-out war storyline of the AMC series. In the midst of the walker apocalypse, you find yourself at war with the unscrupulous Saviors, who are led by none other than cult villain Negan and his right-hand man Simon.

Over the course of the campaign, you travel to iconic, linear locations from the template, including the Sanctuary, the Hilltop colony and the Alexandria refuge. According to developer Odaclick Game Studio, the level should score points with dynamic backdrops, treacherous environmental dangers and intense, story-driven moments.

Iconic heroes, legendary bosses and tough combos

As a player, you slip into the shoes of the three biggest fan favorites, each with their own unique fighting styles, status values ​​and special abilities:

  • Rick Grimes: Deals well in close combat and relies on his legendary Colt Python Magnum.
  • Michonne: Agilely slashes through the hordes with her trusty katana.
  • Daryl Dixon: He prefers to keep enemies at bay with his precise crossbow.

In addition to the massive zombie hordes and human troops of the Saviors, there are also tough, multi-phase boss fights to be fought. Here you not only have to stand up to Negan, but also iconic series undead like the spiked garbage dump walker Winslow or the bloated well biter from Hershel’s Farm.

The combat system promises a fast-paced mix of brutal melee combos, finishers and ranged attacks for crowd control. In addition, “Streets of Survival” should offer a high level of replay value, for example through different move sets and higher levels of difficulty. If you prefer something a little more relaxed and primarily want to enjoy the story, you can also use an optional Easy Mode.

It is still unknown when “The Walking Dead: Streets of Survival” will be released – a release date has not been given. What is certain, however, is that it will be released for the PS5, Xbox Series X/S, Switch, Switch 2 and the PC.

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Forza Horizon 6: Playground investigates bug that causes save game to be deleted –

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Forza Horizon 6: Playground investigates bug that causes save game to be deleted -

Players on Xbox Series X|S and PC can already travel to Japan in “Forza Horizon 6”. However, they might encounter a mistake that ruins their progress.

Since May 19th “Forza Horizon 6” Available from Playground Games for Xbox Series X|S and PC. The new game takes the series to Japan for the first time and not only offers fast street racing, but also various biomes to explore.

However, the mood in the “Forza Horizon 6” community is currently clouding over. Both Xbox and PC users are reporting an error that is causing them to lose their game progress. The developers at Playground Games announced a patch and gave tips to prevent this problem.

Update is already being rolled out

As the developers of “Forza Horizon 6” state on the game’s support website, the team is currently investigating a bug that is causing saves to be lost or reset. This bug is only intended to affect some players.

Additionally, it was stated that Xbox developers are actively working on a platform update for Xbox Series X|S and PC. The fixes have already been rolled out on the PC. The improvements will be available on the console from June 12th.

The exact cause of this error has not yet been named by Playground Games. According to media reports, the details could indicate problems with Xbox cloud saves, gaming services and the synchronization of save files between different devices.


Forza Horizon 6: Estimates report mega launch – with a Game Pass aftertasteForza Horizon 6: Estimates report mega launch – with a Game Pass aftertaste


The developers advise affected users to open a ticket on the Forza support website after the error occurs. Players should submit the ticket on the same day the issue occurs. This would increase the chances that the developers can restore the lost saves. Users should also not create new game sessions or save games until Forza Support has reviewed their case.

Console players should take further steps

As the developers further state, “Forza Horizon 6” players who regularly switch between different devices should exercise particular caution. This applies to switching between consoles or PCs as well as between Steam and cloud gaming.

Players on the Xbox Series X|S should also deactivate the Quick Resume feature for “Forza Horizon 6”. To do this, the game’s cover art must be highlighted on the console interface, either on the home page, under “My Games” or elsewhere. By pressing the menu button, players can access the Manage Addons menu and then the Quick Resume settings.

According to the experts at Alinea Analytics, “Forza Horizon 6” has been able to perform well since launch more than 6.4 million times for Xbox Series X|S and PC. However, users on the Playstation 5 will have to wait a little longer. The racing game is intended for the Sony console to be published later this year. The developers are also working on additional content for the game.

Those: Forza Support via Windows Central

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Starfield: Update 1.16.244 released – frustrating bug is finally fixed –

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Starfield: Update 1.16.244 released – frustrating bug is finally fixed -

Bethesda released the next update to the sci-fi role-playing game “Starfield” this week under version 1.16.244. As the publisher promises, a critical error that has caused frustration since the launch of the PS5 should finally be a thing of the past.

Bethesda released the science fiction role-playing game very late „Starfield“ in April also for the PS5. Unfortunately, the joy for players on Sony’s console didn’t last long.

Although the PS5 community benefited from the beginning from the various improvements that Bethesda made to “Starfield” in the past, at the same time the PS5 version struggled at launch with various technical errorswhich culminated in frustrating crashes, among other things.

As Bethesda announceda new update is available for download on the PS5, which updates “Starfield” to version 1.16.244 and fixes what is probably the most serious error that the sci-fi role-playing game suffered from on the PS5 in terms of uncontrolled crashes.


Starfield: “It was different,” admits Todd Howard, explaining why that’s not a bad thingStarfield: “It was different,” admits Todd Howard, explaining why that’s not a bad thing


In detail it’s about the bug that causes the game to crash when exploring planetary surfaces for no apparent reason and, above all, without warning. A bug that has caused frustration since the release of “Starfield” on the PS5.

The following changelog reveals what other errors the new patch corrects.

The update 1.16.244 at a glance:

Generally

  • Fixed a game freeze while exploring planet surfaces.

  • Resolved an issue that prevented Black Box Incursions from launching or resetting correctly.

  • Fixed a crash that could occur when placing a “Designer Sofa” on board a ship.

  • Fixed an infinite load that would occur when placing a dataslate display onboard a ship.

  • General stability improvements and crash fixes have been implemented.

Gameplay

  • Fixed an issue that would cause the game to become unresponsive when passing through loading doors while using the scanner.

  • Fixed an issue that could cause Delta to be incorrectly sized.

  • Fixed Quantum Essence being able to be used through favorites even though none were available.

  • Adjusted some points of interest so that they no longer appear on planets without human presence.

  • Fixed an issue with a space encounter where there were too many asteroids.

User interface (UI)

  • Loading a save now removes incorrectly displayed Incursion symbols on the star map.

  • Fixed a bug that caused the vehicle menu to become unresponsive.

  • Fixed a texture error during character creation.

  • Text strings that resulted in incorrect font rendering have been corrected.

  • The game credits have been updated.


Starfield, Skyrim & Co.: Why bug fixes can take years - insight into Bethesda's processesStarfield, Skyrim & Co.: Why bug fixes can take years - insight into Bethesda's processes


In addition to the PS5, “Starfield” is available for the PC and the Xbox Series X/S. As the team at Bethesda Game Studios has emphasized several times in the past few months, they would like to work on further improvements and content for the role-playing game. It is still unclear which projects the developers can actually tackle, but it is internal a long list of potential innovations.

On the future plans with “Starfield” added lead creative producer Tim Lamb: “Well, I think when we make a game we always set ourselves the goal of creating a timeless classic. And that will always be my ambition for it. It’s about looking back and saying, ‘You know what, that was something special. A timeless classic.'”

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Xbox: “Can this be repaired?”

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Xbox: “Can this be repaired?”

Asha Sharma has been leading the Xbox division for a few months and brought additional managers into the team. During their first meeting with the new head of strategy, Matthew, a direct question came up about the future of the brand. How did he answer?

Matthew Ball works since last month as Chief Strategy Officer Xbox. He is considered an experienced industry analyst and is known for his annual report on the state of video games. Before that, he worked at Amazon Prime, which released series such as “Fallout,” “The Boys” and “Rings of Power.”

Why Xbox relies on Matthew Ball

In an interview with The Game Business, Ball talked about his first conversation with CEO Asha Sharma, where a very direct question came up about saving the brand.

“When I first sat down with Asha, she asked me, ‘Can this be fixed?'” Ball said. His response: “I’m a strategic optimist. I think it’s incredibly pessimistic to think that there’s a scenario that you can’t improve.”

Exactly how difficult the task is, what it requires and how long it takes are all separate questions for Ball. He got involved because he thought the goal formulated by Sharma was right and achievable.

Ball in his words: “How hard will it be? That’s another question. What will it take? That’s another question. How long will it take? These are all different questions, but I’m a strategic optimist. I joined the project because I thought what she told me about her goals was right and achievable.”

In an interview with The Game Business, Matthew Ball asked further questions.

At Xbox, the Chief Strategy Officer is supposed to strengthen the business and also the plans for it Next-Gen-Konsole Project Helix accompany. Due to the component crisis, Microsoft says it is already unable to build as many consoles as is in demand and sees itself more affected than the competition by its own decisions over the past five years. A new business model and new partners in the hardware sector are therefore necessary.

PLAY3.DE reported during the morning:


Xbox: “It can’t go on like this” – Microsoft admits problems and plans to restartXbox: “It can’t go on like this” – Microsoft admits problems and plans to restart


Sharma’s first decisions at Xbox

Since taking office, Sharma has made several decisions. She lowered the price of Game Passwhich is growing again after more than eight months of falling numbers, also thanks to the launch of “Forza Horizon 6”.

She also changed the availability of “Call of Duty” in Game Pass and brought back console exclusivity: „Gears of War: E-Day“ and “Clockwork Revolution” remain reserved for Xbox consoles. There was also a restructuring of the management level, new function updates for the console, the end of the copilot AI on Xbox consoles and the Kampagne „This is an Xbox“.



The next few months should serve to restart the business. This is the subject of an open letter that Sharma signed with studio boss Matt Booty. Both mention a profit margin of around three percent, which is below the previous year.

The possible consequences: According to a report from Bloomberg In July there will be job cuts as well as cuts in marketing and other areas to be expected.

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Detective Conan: Finally! Then the 29th anime film starts in German cinemas –

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Detective Conan: Finally! Then the 29th anime film starts in German cinemas -

Crunchyroll has great news for German “Detective Conan” fans! The company has confirmed when the 29th anime film in the franchise, which is still extremely popular in Germany, will start in German cinemas. We summarize all the information for you.

It has now become a tradition for many “Detective Conan” Fans has become a time to watch the latest popular anime hit on the big screen every year. Our little sleuth Conan and his friends have experienced a whopping 29 cinematic adventures so far, with the latest spin-off only starting in Japan on April 10, 2026. Now it is finally clear when the film will be released in German cinemas!

Crunchyroll has recently confirmedthat “Detective Conan Film 29: The Fallen Angel of the Highway” will celebrate its cinema premiere in Germany on August 25, 2026. In addition, the date also applies to Austria and the German-speaking part of Switzerland. Incidentally, Crunchyroll is working with Sony Pictures Entertainment for the theatrical release of the successful anime film.

Which language versions are offered? Since this information was not part of the announcement, PLAY3.DE asked Crunchyroll about this. We can confirm that “Detective Conan: The Fallen Angel of the Highway” will be released in German cinemas both with a German dubbing and in the original Japanese version with German subtitles.

In the 29th “Detective Conan” film, the Goddess of the Wind faces off against the fallen angel

In what is now the 29th “Detective Conan” anime film, Conan, Ran, Kogoro and their friends travel to Kanagawa for the motorcycle festival there. On the way, however, a mysterious black motorcycle races past them at a hellish pace, pursued by traffic police officer Chihaya Hagiwara, the “Goddess of the Wind”. A little later, a state-of-the-art police motorcycle, called “Angel,” will be presented at the venue. This has striking similarities to the black motorcycle.

As the mysterious black motorcycle continues to cause all sorts of chaos, it is soon given the nickname “Lucifer”. As the police continue their hunt, Hagiwara’s memories of her late brother and one of his colleagues begin to surface. Ultimately, in “The Fallen Angel of the Highway” there is a showdown between the “Goddess of the Wind” and the fallen angel.

“Detective Conan Film 29: The Fallen Angel of the Highway” was created by the studio TMS Entertainment (“Dr. Stone”). Directed by Takahiro Hasui (“Mob Psycho 100 III”) from a screenplay by Takahiro Okura. Over the course of his career, Okura has contributed the script to various episodes of the anime series and films in the franchise. Meanwhile, Yugo Kanno (“Psycho-Pass”) composed the music.



As already mentioned at the beginning, the 29th anime film in the “Detective Conan” series was released in Japan on April 10, 2026 – and was extremely successful! More than 2.3 million cinema tickets were sold in the first three days. “The Fallen Angel of the Highway” has set a new franchise record! The film has now grossed 12.76 billion yen (via Crunchyroll). This corresponds to around 68.8 million euros.

“Detective Conan Film 29: The Fallen Angel of the Highway” will premiere in German cinemas on August 25, 2026. The anime film starts with both a German dubbing and the original Japanese version with German subtitles.

Are you looking forward to “Detective Conan: The Fallen Angel of the Highway”?

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Tomb Raider Legacy of Atlantis: Crystal Dynamics places reinterpretation in the timeline –

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Tomb Raider Legacy of Atlantis: Crystal Dynamics places reinterpretation in the timeline -

The upcoming new version of the first “Tomb Raider” is more closely related to the younger series. Crystal Dynamics has placed “Legacy of Atlantis” into the existing canon, thereby clarifying a question about the timeline.

„Tomb Raider: Legacy of Atlantis“ is a reinterpretation of the original from 1996. At that time, the game marked the beginning of the Lara Croft series. But it is not the beginning of their story.

The action begins after the events of the Survivor trilogy, i.e. after the franchise reboot by Crystal Dynamics. The latter showed Lara’s path to becoming an adventurer. “Legacy of Atlantis” is also dedicated to the classic video game heroine, but at a later date.

Legacy of Atlantis with Survivor past

In one Interview mit IGN Jeff Adams, Experience Director at Crystal Dynamics, spoke about the connection of the “remake”, which Crystal Dynamics itself does not call it thatto the larger “Tomb Raider” universe. When asked if it was a standalone adventure, he answered no.

Adams then explained where the game is in the narrative: “It’s important to us that Lara has a Survivor past, but in Legacy of Atlantis she’s not tied to that. So we’re showing Laura at a certain point in her career where she’s in her prime, and that’s what we’re focusing on in this adventure.”

What is the Survivor Trilogy? With the reboot „Tomb Raider“ (2013), Crystal Dynamics started a new series. The focus is on a younger, inexperienced Lara who, through extreme danger and personal loss, matures into a famous adventurer. They followed „Rise of the Tomb Raider“ (2015) and „Shadow of the Tomb Raider“ (2018).

The same universe as Survivor Series

IGN probed and wanted to know whether the new game canonically forms a separate universe or whether a narrative thread connects the old template with the younger trilogy. Adams stuck to his line and confirmed the common background:

“No. The events of Survivor Series actually happened and it’s the same universe, but we meet them at this point in their career,” Adams said.

More about “Tomb Raider: Legacy of Atlantis” on PLAY3.DE:


Pre-order Tomb Raider Legacy of Atlantis: Collector's Edition with Lara & T-Rex nowPre-order Tomb Raider Legacy of Atlantis: Collector's Edition with Lara & T-Rex now


Next year we will know how Lara Croft performs in the new guise: „Tomb Raider: Legacy of Atlantis“ erscheint am 12. Februar 2027 for PS5, Xbox Series X/S, Switch 2 and PC. With „Tomb Raider: Catalyst“ A completely new part is in the works.

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