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Ubisoft: Co-founder fatally injured in tragic plane crash in France –

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Ubisoft: Co-founder fatally injured in tragic plane crash in France -

Tragic news from France and a shock for the gaming world: One of the five Ubisoft founding brothers died in a serious flight accident. The publisher has already responded with an official statement.

The gaming world is mourning the loss of one of the most influential personalities in European developer history. Like French media and also Ubisoft have now officially confirmed that Claude Guillemot died in a tragic plane crash yesterday Friday evening.

The co-founder of the French industry giant was 69 years old, with the sudden tragedy causing deep consternation throughout the video game industry.

Misfortune shortly before landing

The accident occurred on Friday, June 19, 2026, in western France. Guillemot was reportedly on board his Cessna 421, which was flying from Rennes. Shortly before the planned landing at La Baule-Escoublac airfield on the Atlantic coast, the plane crashed into a field for reasons that are still unclear and immediately caught fire.

As the mayor of La Baule, Franck Louvrier, said in a statement, in addition to Guillemot, a flight instructor from Rennes was also on board. Since the aircraft was already fully ablaze when the rescue workers arrived, the rescue and subsequent identification of the victims was initially difficult, which led to delays in official reports the following day.

Meanwhile, French authorities have launched a judicial investigation to determine the exact cause of the accident. However, both Guillemot and his companion were considered licensed and very experienced pilots.

Ubisoft acknowledges the loss with deep condolences

According to initial reports in the regional daily newspaper West France The sad certainty followed this Saturday with an official statement from the French publisher to the news agency Bloomberg.

A Ubisoft spokesperson said: “Ubisoft has learned with deep sadness of the death of Claude Guillemot, co-founder of the group and chairman of Guillemot Corp., in an accident. Our thoughts are with his family and loved ones at this difficult time. No further statements will be made at this time.”

A life for the gaming industry

Claude Guillemot founded Ubisoft together with his four brothers – Christian, Gérard, Michel and the current CEO Yves Guillemot – in 1986. What started as a small software distributor with its first own titles such as “Zombi” has developed over the past four decades into one of the largest and most influential video game publishers in the world.

Today the company is home to world-renowned billion-dollar franchises like „Assassin’s Creed“, „Far Cry“ and „Rainbow Six“ as well as the birthplace of legendary cult brands like „Rayman“ or „Prince of Persia“.



While Yves shaped the face of Ubisoft, Claude mainly acted in the background as a strategic head. He sat on the board of Ubisoft until the end and, as executive vice-president, was largely responsible for the operational business.

He also served as CEO of Guillemot Corporation, which has made a big name for itself in gaming hardware and accessories with brands such as Thrustmaster and Hercules.

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PS Plus: Sony promises improvements

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PS Plus: Sony promises improvements

Sony has big plans for PS Plus: According to the current financial report, the subscription service should generate even more profit. However, the PlayStation manufacturer does not want to achieve this with the next price increase, but rather with improvements that are intended to lure players into the more expensive levels.

Just last month, PlayStation players – more precisely, subscribers of PS Plus – take a setback: Sony raised prices for monthly and three-month subscriptions to PS Plus Essential, Extra and Premium. For example, the Essential tariff rose to 9.99 euros per month.

But although numerous gamers were correspondingly frustrated, a look at Sony’s latest annual report makes it clear that they are far from having enough: PS Plus sales are expected to increase even further in the future.

However, anyone who now fears a further price increase can breathe a sigh of relief for the time being. Instead, there may even be a reason to be happy: Sony wants to boost revenue this time through attractive improvements.

PS Plus should be “continuously improved”

Since Sony is apparently aware that it cannot keep tightening the price thumbscrews after the recent increases without risking a wave of layoffs, the PlayStation manufacturer is now pursuing a different plan.

Accordingly, the PS Plus offer should be further upgraded in terms of content. But the goal is not just to gain new subscribers. In the best case scenario, the millions of existing users of the service should switch to the more expensive levels – namely Extra and Premium – which should become more attractive as a result of the planned upgrades.

“Sony is focused on driving the profitable growth of PS Plus by increasing user engagement, continuously improving service offerings and content, and inviting users to upgrade to higher tariffs,” it says Financial report.

Falling PS5 sales: Why PS Plus is now so important

The fact that Sony is now focusing on services such as PS Plus in order to further boost its own sales has a serious background: hardware sales fell significantly in the last quarter. Compared to the same period last year around 1.3 million PS5 consoles fewer discontinued.

And things aren’t looking any better for the coming months either. Sony is forecasting one for the rest of the 2026/2027 financial year Sales decline of six percent in the PlayStation division.

So it’s clear: Since fewer and fewer PS5 consoles are being sold and fewer new players are being added, the money has to come from somewhere else – namely from the pockets of the existing community. After all, the number of PlayStation Network users increased by one million compared to the previous year.



The question that now arises: What do the promised improvements for PS Plus actually mean? While the extra tariff with its game library is still considered a solid deal for many PS5 owners, the premium level is particularly criticized because it lacks real added value – even if the number of subscribers here has increased within the last twelve months increased by 18 percent are.

In keeping with this, Sony sent out a survey to subscribers at the end of May to specifically find out how and in which areas PS Plus could be optimized. Of course, it remains to be seen which improvements will actually be implemented in the end.

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Xbox Game Pass: “A bit like communism”

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Xbox Game Pass: “A bit like communism”

While the Xbox crisis seems to be getting worse, “Ori” creator Thomas Mahler has now spoken out. In response to a reckoning from “Duke Nukem” maker George Broussard, he did not hold back on harsh criticism of Game Pass – and even compared the subscription service to communism.

Behind the scenes of Microsoft’s gaming division, the house is literally on fire: While insiders are talking about an upcoming… “Bloodbath” with mass layoffs and the closure of studios like Ninja Theory (“Hellblade”) or Compulsion Games („South of Midnight“) speculate, the debate is boiling over on social media.

Industry veteran and “Duke Nukem” creator George Broussard also took part in this, and in an X article he took stock of the years of mismanagement of the old Xbox executive suite.

He asked the fundamental question of who would ever be gigantic 100 million budgets for games like “South of Midnight” – and in a system like that Xbox Game Passwhich weans players from buying full-price titles.

A steep assist that Thomas Mahler, CEO of “Ori” and „No Rest for the Wicked“-Developer Moon Studios, did not miss it and immediately launched a sweeping attack against Microsoft’s subscription service.

“The software catalog just wasn’t nearly good enough”

As Mahler explains in a detailed article X explained that the fundamental problem with Xbox is not the concept of a game subscription like Game Pass, but rather the poor implementation and quality of the in-house games.

“I mean, the game pass strategy could have worked if people had jumped on it,” Mahler said. “The problem is, they’re not, and the software catalog just wasn’t nearly good enough to get people happy to pay the subscription every month.”

Mahler draws a comparison to the film and series landscape, where functioning subscription models are supported by absolutely exceptional titles: “It’s exactly the same as with streaming in the film business: I like to pay for my HBO subscription because HBO has fantastic content that I want to see. I would keep this subscription just to binge The Sopranos, The Wire, Game of Thrones, etc..”

The problem with quality: “We got Starfield instead of Skyrim in Space”

In contrast to films and series, the gaming market works differently. The “new” factor is crucial for players. But if the quality of the new releases is not up to par, the house of cards collapses. According to Mahler, Xbox has simply failed to produce real system sellers in recent years.

“But in games, ‘NEW’ is damn important to players for some reason. And if your new content doesn’t even come close to the quality of the old content, you have a problem,” explained the Moon Studios boss.


Asha Sharma stands in dark clothing against a futuristic background with green neon lights and a glowing Xbox logo.Asha Sharma stands in dark clothing against a futuristic background with green neon lights and a glowing Xbox logo.


“You need these games that your studios produce to become huge hits – cultural events that everyone wants to play. But what was the big Xbox game in the last few years that was just mind-blowingly good? That game doesn’t exist.”

Mahler became particularly clear with what is probably Microsoft’s biggest problem child in recent years: Bethesda. He explained: “Almost every single first-party studio has faltered in recent years. You would expect Bethesda to create a ‘Skyrim in space’ that should be better than Skyrim was back then because that’s an old game: but instead we got Starfield.”

The Communism Comparison: Lack of Incentives for Developers

Mahler sees the core of the problem in the internal structuring of Game Pass and the contracts with the development studios. If the financial success of a game is compensated for by a flat-rate subscription, there is no creative incentive to surpass oneself.

Here Mahler made a surprising comparison: “The Game Pass is, in a way, a bit like communism. And just like with communism, if you don’t give people a strong incentive to roll up their sleeves and go the extra mile, then they won’t do it.”

“And then if you don’t get the quality you need, the whole thing collapses. Because players won’t pay unless you essentially force them to by producing content so good that they feel like they’re missing out if they don’t check it out.”



Ultimately, according to Mahler, there is a lack of people in the management team at Xbox who understand the medium in depth: “And that is the core of the problem: You would need people at Xbox who understand gamers and their wishes deeply and fundamentally. They would have to understand what a good game is and what a mediocre game is. And they would have to have good deals with the developers so that they are actively motivated to produce gigantic hits – and not just crank out mediocre uniformity like on an assembly line.”

After all: After Microsoft after the price increases last October Millions of subscribers lost The turnaround followed under the new Xbox boss Asha Sharma at the beginning of the year. The costs have been reduced, „Call of Duty“ flew out of the offer as a day-one release and the number of subscribers has increased – as recently officially confirmed was – noticeably recovered.

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Electronic Arts: Does this also apply to BioWare? Wave of layoffs to begin after insider warning –

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Electronic Arts: Does this also apply to BioWare? Wave of layoffs to begin after insider warning -

A few days ago, French journalist and insider Sylvain Trinel warned that Electronic Arts could also be planning layoffs. According to recent reports, the first wave of layoffs may have begun recently.

Even if in the last few days it was mainly the Xbox division and the threatened closures Ninja Theory or Compulsion Games became the focus of reporting, other publishers and studios are said to be planning layoffs.

This was recently pointed out by French journalist and industry insider Sylvain Trinel, who only reported on current developments at Microsoft described as the tip of the iceberg. Trinel’s statements are supported by industry analyst Destin Legarie, who, citing internal sources, also reports that the US publisher Electronic Arts Layoffs and austerity measures are planned.

According to Legarie’s information, Electronic Arts has already initiated the first layoffs. Even if these are still manageable at the moment, it probably won’t stay that way.

Multiple waves of layoffs at EA?

Instead, the industry-well-connected analyst suggested that the publisher is likely to plan multiple waves of layoffs affecting different divisions and studios of the company.

“Unfortunately, I hear from reliable sources that layoffs are beginning at EA. Even if the first round is likely to be comparatively small,” wrote Legarie.

“Employees are being told they are being laid off. I have also been told the cuts will affect multiple areas of the company.”


Starfield: Multiple characters dressed in futuristic clothing stand in front of a large, industrial building with a glowing SSNN sign and banner, conveying a serious, exploratory moodStarfield: Multiple characters dressed in futuristic clothing stand in front of a large, industrial building with a glowing SSNN sign and banner, conveying a serious, exploratory mood


However, Legarie could not or did not want to go into further detail. Since Electronic Arts has not yet commented publicly on this topic, it remains to be seen which areas and branches will be affected by the publisher’s recent layoffs. If the information published by Sylvain Trinel turns out to be correct, it could affect BioWare, among others.

After the commercial failure of „Dragon Age: Veilguard“ the studio is currently working on the latest offshoot „Mass Effect“series, but it will probably be a while yet.

Is the industry facing a drastic summer?

According to Trinel’s statements, the games industry could be facing “a real bloodbath” in terms of layoffs and studio closures. Other studios that the journalist and industry insider linked to a difficult situation include Quantic Dream and Don’t Nod.

Trinel’s information is supported, among other things, by Don’t Nod’s current business figures, which, according to experts, indicate that the studio may be in business before the end of the year could slip into bankruptcy.


Kara from Detroit Become Human in a snowy winter landscape, her look is serious and thoughtful. Snowflakes lie on her clothes and hair.Kara from Detroit Become Human in a snowy winter landscape, her look is serious and thoughtful. Snowflakes lie on her clothes and hair.


Unsurprisingly, Trinel expects the biggest cuts to be in the Xbox division, which is the same several studios are on the brink. The fate of Ninja Theory, Compulsion Games and Double Fine Productions is probably not yet finally sealed, as Microsoft is supposed to enable the studios to buy back their independence and thus be saved from closure.

According to unconfirmed reports, Microsoft has therefore decided to „Senua“ despite the threatened closure of Ninja Theory the big Xbox Games Showcase to present this month.

The thought process behind this step: to arouse the interest of potential investorswho might be considering buying Ninja Theory.

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Bungie: “The most toxic experience of my life” – developers unpack –

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Bungie: “The most toxic experience of my life” – developers unpack -

Former developers of “Destiny 2” are critical of the management at Bungie. However, they praise the close connection and cooperation within the team.

The announcement of the end for „Destiny 2“ triggers a lot of negative reactions in the gaming industry. Former developers are taking advantage of this situation critical review on the time at the developer studio Bungie.

“Working at Bungie was the most toxic and dysfunctional experience of my professional life,” said the former lead narrative designer Michael Zenke.

Employees were like friends

However, he is extremely positive about his former colleagues: “But the incredible people with whom I was able to work were among the best in the world in their fields, and I still consider them all friends to this day.”

Also the former QA test lead Uriah Belletto paints a bleak picture of Bungie’s leadership. He openly criticizes management and says that at a certain point those responsible “forgot that people play games for fun.”

According to Belletto, there was a lack of understanding for players who often seek simple pleasures in “Destiny.” An example of this is character customization. Meaningless or entertaining elements were always important for users, while the studio increasingly lost sight of this aspect. He also emphasizes that the collaboration in the raid and dungeon team was still great. Here you could work to push creative boundaries.

Ash Poprik also speaks positively about his colleagues. He is sad about the end of “Destiny 2”, but at the same time emphasizes his pride in the time we spent together. The team is “really something special”. According to Poprik, all of the employees were talented and very compassionate. He would also like to see each other again later in his career. These people were “like a breath of fresh air” to him.


Bungie: Studio in free fall? Insider speaks of painful cutsBungie: Studio in free fall? Insider speaks of painful cuts


In summary: The former developers praise the commitment of their direct teammates highly. In contrast, there are clear words addressed to the responsible management. The management ultimately lost sight of the community’s actual joy of playing, which is why the mood in the entire studio suffered.

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Bloodborne: FromSoftware hit on the PS5 – Digital Foundry shows what Sony is withholding

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Bloodborne: FromSoftware hit on the PS5 – Digital Foundry shows what Sony is withholding

It is probably the most requested update in PlayStation history: “Bloodborne”. Waiting since the launch of the PS5 in 2020 (…)

The post Bloodborne: FromSoftware hit on the PS5 – Digital Foundry shows what Sony is withholding appeared first on PLAY3.DE – PS6, PS5 News, PSVR2 – Tests, Videos.

Assassin’s Creed Shadows: Black Tides finally delivers a “real” ending

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Assassin's Creed Shadows: Black Tides finally delivers a "real" ending

With the final update “Black Tides”, Ubisoft closes the chapter of “Assassin’s Creed Shadows” – and finally gives Naoe and Yasuke’s adventure the longed-for, round end. The studio is thus responding directly to the players’ criticism, as game director Simon Lemay-Comtois has now admitted.

„Assassin’s Creed Shadows“ took the franchise to Japan for the first time last year, fulfilling a long-awaited dream for many fans. But while the setting was convincing, another aspect caused clear criticism in many places: the story.

The end of the main story about Naoe and Yasuke in particular sparked a lot of discussion. Many players found the conclusion to be too abrupt, while series veterans in particular missed the deep anchoring in the classic Templar Assassin lore.

But with that the final „Black Tides“-Updatewhich was released this week, Ubisoft addressed the criticism consistently – and finally gave “Shadows” the round and satisfying conclusion that the community has been waiting for.

The fact that this happened at all is solely thanks to the feedback from the players. Simon Lemay-Comtois, game director of “Assassin’s Creed Shadows,” explained this in a self-critical interview on the official website Ubisoft-Website.

Accordingly, the community’s wishes were followed closely: “I’m a gamer myself and I often agree with the community’s opinion. So when they say: ‘Give us more Templar stuff!’ or ‘Give us more reasons to craft gear builds!’, it’s not hard for me to agree and try to fix, add, or tweak things to address their feedback.”

“Black Tides” is therefore much more than just a technical patch. Rather, it functions as a narrative bracket that, according to Lemay-Comtois, “pushes the door wide open” to bring the conflict with the mysterious “Black Cross” into focus and finally bring the story of Naoe and Yasuke to an emotionally satisfying point.

New endgame and a bridge to Black Flag Resynced

On top of that, the final update also fulfills another wish from the community: that of more gameplay depth. Because after the new story conclusion, which lasts around two hours of playing time, five new arenas await the so-called “domains” that are intended to put players to the test.

“Black Tides” also serves as a tactical foreshadowing for the upcoming new edition „Assassin’s Creed: Black Flag Resynced“. The third and final present-day rift called “Horizon” builds a bridge between feudal Japan and the meta-narrative surrounding Captain Edward Kenway.

Meanwhile, the end of active development on “Shadows” is an extremely emotional affair for Lemay-Comtois: “It’s bittersweet. (…) I was employee number 12 when we started working on the game, so I’ve been there the whole journey. It’s a little difficult to let go of these characters and move on, but we’re very proud of what we’ve achieved.”


Assassin’s Creed Shadows: Finales Update 1.1.11 bringt Black-Flag-Resynced-Crossover & mehrAssassin’s Creed Shadows: Finales Update 1.1.11 bringt Black-Flag-Resynced-Crossover & mehr


But even though the story of Naoe and Yasuke has come to an end with the final update, the director leaves a door open for the future – at least a small gap: “I know that these characters and the Japanese setting still have a lot of potential, and I will always strive to do more with them.”

Assassin’s Creed Shadows was originally released on March 20, 2025 for the PS5, Xbox Series X/S and PC, while a version for the Switch 2 followed on December 2, 2025. However, the new story content is not available for the Nintendo console as “Black Flag Resynced” will not be released for the Switch 2.

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GTA 5: Rockstar surprises PS4 players before GTA 6 with free PS5 upgrade –

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GTA 5: Rockstar surprises PS4 players before GTA 6 with free PS5 upgrade -

As the release of “GTA 6” approaches, Rockstar now has a surprise for those still playing the PS4 version of “GTA 5”. A free upgrade to the PS5 version will be available starting tomorrow.

Next November will be „GTA 6“ finally appearing for the PS5 and Xbox Series X/S. But before that happens, Rockstar Games takes another look back at the long-running favorite „GTA 5“which continues to be extremely popular.

Now the development studio has a surprise in store for everyone who still owns the PS4 version of the open-world phenomenon – and it makes switching to the current generation of consoles more palatable than ever before.

Starting tomorrow, owners of the PS4 version will be able to download the technically enhanced PS5 version of “GTA 5” completely free of charge.

A gift to millions of last-gen players

It is no coincidence that this step is coming now. Recent data leaks revealed that almost two million players will still be actively playing “GTA Online” on the PS4 in 2026. And Sony’s figures also show that the ratio between PS5 and PS4 players only increased last year tipped in favor of the current console.

So it’s clear: through das Free-Upgrade Rockstar doesn’t just want to pick up the comfortable players who have been playing the PS4 version of “GTA 5” on their PS5. Of course, all those who are still stuck on the old console should also be motivated to buy a PS5 – which is in Rockstar’s interest, especially with a view to the release of “GTA 6”.


PS5 upgrade: This message is intended to encourage PS4 players to switchPS5 upgrade: This message is intended to encourage PS4 players to switch


The best thing about the upgrade: While Xbox players must have the digital version, Rockstar is particularly generous on the Sony platform. It doesn’t matter whether you have the digital version from the PS Store or the physical disc.

Considering the fact that the PS5 version of “GTA 5” im PS Store While it still normally costs just under 40 euros, Rockstar also offers a real bargain for all late adopters.

Technical advantages and “easy migration”

Anyone who carries out the upgrade will benefit from all the technical advantages that were introduced in March 2022 with the current-gen version. Thanks to 60 FPS and 4K resolution, players can enjoy significantly smoother and sharper gameplay, while loading times that last for minutes are a thing of the past.

And anyone who is worried that their years of work in Los Santos were in vain with the change can also breathe a sigh of relief: Rockstar guarantees an uncomplicated migration. Both the progress in the story mode and the entire “GTA Online” character including all real estate, vehicles and bank accounts are transferred one-to-one.


GTA 6: PS4 players receive mail – Sony calls for a PS5 changeGTA 6: PS4 players receive mail – Sony calls for a PS5 change


At the same time, the free upgrade serves as perfect preparation for the next major content update for “GTA Online”, which will be released in July 2026. The focus here is a brand new, multi-stage heist: The “Kortz Center Heist” – here, priceless international works of art are waiting to be stolen in the hills of Pacific Bluffs.

While the free current-gen upgrade for “GTA 5” will be available from June 18, 2026, “GTA 6” will be released on November 19, 2026 for the PS5 and Xbox Series X/S.

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Microsoft: Tough austerity policy hits Xbox after 25 years of growth –

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Microsoft: Tough austerity policy hits Xbox after 25 years of growth -

Is downsizing Xbox Asha Sharma’s real mission? Analyst Joost van Dreunen is of exactly this opinion and classifies the layoffs as a targeted measure to bring the overgrown company back into shape.

The euphoria around Xbox-Chief Asha Sharma is fading in the face of massive restructuring and looming austerity measures. Industry expert Joost van Dreunen classifies this development now in more detail. He sees this as exactly the tough task for which she was originally hired.

After the first 100 days in office, the real goal now becomes clear: Sharma is supposed to slim down Xbox. According to van Dreunen, the industry is currently in a phase in which big game hits are no longer important, but rather savings and cheaper processes. For him, the recent layoffs are not a one-off event, but part of a broader cost-cutting strategy.

The end of unbridled growth

This hard line led to dissatisfaction among many fans, but came as no surprise to observers. When Sharma took office, Xbox founder Seamus Blackley expressed skepticism. At the time, he drastically described her job as that of a doctor who gently accompanies Xbox as she dies. However, this was more of a polemical expression of opinion than a serious analysis.

The first 100 days were intended to allay these concerns, but the current austerity measures seem like a slap in the face to supporters. Although Sharma admitted internally that the division was in poor health, the argument of lack of money seems implausible for a giant like Microsoft. The company could potentially retain its workforce without putting a significant strain on its operating budget. From the perspective of many fans, the austerity measures seem difficult to understand, as Microsoft remains one of the most profitable technology companies in the world.

In this context, he also sees a fundamental change in strategy at Microsoft itself: After around 25 years in which the Xbox division was able to grow through continuous investment and support from the parent company, the focus is now shifting more towards profitability.

The analyst supports his thesis with the change from the “content cycle” to the “disruption cycle”, which increasingly relies on optimized processes. According to experts, this means that Sharma meets exactly the requirements profile that Microsoft has defined for the current market phase. For the workforce, this realignment means a gradual farewell to the era of unbridled growth at Xbox.


Xbox: Past Sony? Asha Sharma admits problems and names her big goal for 2030Xbox: Past Sony? Asha Sharma admits problems and names her big goal for 2030


This wave of layoffs fits into the picture that Sharma announced difficult decisions at the end of May for the entire Xbox department. It covered topics such as the future of Game Pass, possible hardware adjustments and the continued existence of individual studios.

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Final Fantasy Resonance: “JRPG kids grow up” – Why turn-based games are booming again –

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Final Fantasy Resonance: “JRPG kids grow up” – Why turn-based games are booming again -

With “Final Fantasy: Resonance,” Square Enix returns to the turn-based roots of the legendary RPG series. But what can the current boom in this classic genre be attributed to? In an interview, director Hiroto Furuya explains the reasons for the comeback of turn-based role-playing games.

As part of the last Nintendo Direct, Square Enix surprised players of the announcement von „Final Fantasy: Resonance“which is in development for PC and consoles.

As the developers revealed after the announcement, the HD 2D adventure is playfully based on classics like “Final Fantasy 5” and sees itself as a spiritual successor to the “Final Fantasy” trilogy for the Super Nintendo. But why did Square Enix decide to return to the series’ turn-based roots with a new PC and console title?

As Hiroto Furuya explained in an interview, his team wants to capitalize on the current success of turn-based games with “Final Fantasy: Resonance”, as the developers are convinced that this genre will be back in the long term and that the success of games like „Clair Obscure: Expedition 33“ is more than just a short-term trend.

A return to the classic virtues of a genre

Furuya attributes the current renaissance of turn-based games primarily to the fact that there are many developers active in the industry these days who grew up with turn-based role-playing games from Japan and are now interested in actively shaping the future of their favorite genre.

“I feel like a lot of us developers who grew up playing turn-based games are now making games ourselves,” he explained. “It feels like there’s this general movement towards revisiting and perhaps reevaluating or reworking some of the experiences that we ourselves had in our youth.”

Referring to teams like Sandfall Interactive, makers of “Clair Obscur: Expedition 33,” the game director said, “I feel like a lot of us developers who grew up playing turn-based games are now making games ourselves.”


Final Fantasy Resonance: From mobile gacha to full price PS5 - Why Square Enix is ​​bringing the RPG backFinal Fantasy Resonance: From mobile gacha to full price PS5 - Why Square Enix is ​​bringing the RPG back


He added that this conscious examination of one’s own gaming past is by no means limited to the gaming industry. Instead, it also appears in anime, manga and other media. For Furuya, this creative process of reinterpreting youth experiences is a cross-industry phenomenon.

“Creators are now returning to past projects, redesigning and reinterpreting them,” he continued. “That may also be a contributing factor to this kind of resurgence that we’re seeing.”

A classic Final Fantasy experience

“Final Fantasy: Resonance” will be released on October 22, 2026 for PC, PS5, Xbox Series

The developers also promise a strategic combat system that allows players to specifically exploit their opponents’ weak points.

In addition, the strategic possibilities are expanded by the “Visions” system, which makes it possible to integrate echoes of well-known “Final Fantasy” characters into the team. “Return to the pixel world of Final Fantasy, evolved from its origins,” Square Enix continues.

“Travel with companions bound by fate and summon visions to aid you in battle. Discover the truth behind the power that threatens all.”

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