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PlayStation Store: The next blow against Shovelware –

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PlayStation Store: The next blow against Shovelware -

Sony is tightening its quality standards in the PlayStation Store in order to consistently remove inferior software. For providers like Afil Games, this means withdrawing from the platform and shifting to other platforms.

The video game industry is subject to constant adjustments, in which the quality specifications of the platform operators play a decisive role. As regulations tighten, developers must fundamentally rethink their business strategies. These necessary changes ultimately influence which titles remain available to players on consoles.

This development has now occurred at the publisher Afil Games, whose titles are being removed from the PlayStation Store due to the stricter guidelines. Sony has significantly increased its requirements for releasing software on the platform over the course of this year.

In favor of higher quality

These measures are primarily aimed at increasing the quality of the store offering and consistently eliminating inferior content. As a result, Afil Games was forced to to publicly confirm the end of the partnership with Sony. Due to the incompatibility with the new business requirements, the developer’s already available games will disappear from the digital range in the near future.

While the quality of individual works can be debated, Afil Games’ productions often exhibit characteristics of asset flips. They also attract attention with extremely easy-to-reach platinum trophies.

The studio itself emphasizes that it wants to continue to provide new experiences for Xbox, PC and Nintendo Switch. So it is simply shifting its strategy to other platforms – presumably without changing the previously low quality.

It is not an isolated case that Sony has removed numerous games from the PlayStation Store this year. The PlayStation manufacturer only announced at the beginning of the month Collaboration with Acyntha ended. Some providers are now even withdrawing voluntarily back.

Xbox also has a bunch of inferior productions in its own store:


Glowing Xbox logo floats over a cityscape with a bridge surrounded by green-blue nebulae and stars, matching Contraband.Glowing Xbox logo floats over a cityscape with a bridge surrounded by green-blue nebulae and stars, matching Contraband.


Given the generic nature of this software, dispensing with this catalog is unlikely to be a loss for the PS5 portfolio. Many of these titles seem like simple copies of well-known game concepts that hardly reveal any artistic vision of their own. As a result of the cleanup, the store clearly gains clarity again. And even more important: the player base can concentrate on higher quality content.

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Resonance A Plague Tale Legacy: A whopping 33 minutes of gameplay show the perfect balance of action, exploration & puzzles –

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Resonance A Plague Tale Legacy: A whopping 33 minutes of gameplay show the perfect balance of action, exploration & puzzles -

A brand new gameplay video for “Resonance: A Plague Tale Legacy” provides over 33 minutes of comprehensive insights into the upcoming prequel, and it becomes clear: Despite the new action direction, the series roots are by no means neglected.

More than three and a half years later „A Plague Tale: Requiem“ There is finally something new in the starting blocks for fans: the release of „Resonance: A Plague Tale Legacy“ is now getting closer and closer after the concrete release date for next August was cemented at the beginning of June.

In keeping with this, the official preview embargo fell this Tuesday, which is why lots of fresh impressions are now available. This also includes a brand new and extremely extensive gameplay video that provides unfiltered insights into Sophia’s adventure for over half an hour.

Farewell to Amicia: The pirate Sophia asks you to dance

You read that right: “Resonance: A Plague Tale Legacy” is not a continuation of the well-known story. Instead, the game presents itself as a prequel to the first two parts and focuses on the smuggler known from “Requiem” and her backstory instead of the established heroes.

Set in 1334 – around 15 years before the events of “A Plague Tale: Requiem” – Sofia and her friend Leni end up on the island of Minotaur. And what awaits players there represents a significant break with the previously known gameplay of the series.

Because while Amicia mostly had to hide in the tall grass, Sophia is a trained, agile fighter. The new footage makes it abundantly clear that the dynamics of “Resonance: A Plague Tale Legacy” are almost more reminiscent of action blockbusters like „Uncharted“ or „Tomb Raider“ remembered.

Sophia fights with sword and dagger at the same time, while she dodges at the right moment, parries enemy attacks and can even use cinematic finishing moves. In between, you have to explore the old ruins, do some climbing and of course solve a number of puzzles.

Don’t worry: stealth elements remain part of the experience

Anyone who fears that “Resonance” will degenerate into a pure action slasher can breathe a sigh of relief. Because in Sophia’s adventure you can sneak to your heart’s content, while the surroundings can still be used for clever diversionary maneuvers.

The stealth mechanic is particularly effective in the passages in which Sophia has to flee from a scary creature. Because it is no match for this offspring of the island in direct combat: as soon as you get caught, you are threatened with an immediate game over screen. As a result, “Resonance” even creates a pleasant portion of horror atmosphere in the dark caves.

We have also been able to play “Resonance: A Plague Tale Legacy” extensively:


Resonance A Plague Tale: A determined warrior with sword and dagger, surrounded by an epic fantasy landscape with temples and other warriors.Resonance A Plague Tale: A determined warrior with sword and dagger, surrounded by an epic fantasy landscape with temples and other warriors.


That being said, the atmosphere is a big plus point of the prequel anyway, which is not least due to the beautiful visual presentation. This is once again achieved thanks to Asobo Studio’s in-house Zouna engine. An important note about the new gameplay video: The material shown there comes from the PC version and runs in crisp ultra settings.

When released, “Resonance: A Plague Tale Legacy” will appear not only on the PC but also for the PS5 and Xbox Series X/S – on August 27, 2026.

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Steam Machine: More CPU power than the PS5 – still no clear winner –

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Steam Machine: More CPU power than the PS5 – still no clear winner -

The technology experts at Digital Foundry have already conducted a detailed test to determine whether the Steam Machine’s hardware is worth the hefty price tag.

Summer will also be hot for hardware fans. Valve sends the first devices Steam Machine officially entered the race on June 29th.

Valve broke the silence yesterday, Monday announced important details about the Steam Machine. With a price range of up to 1,428 euros for the top configuration, the manufacturer is targeting a wealthy audience who is looking for a compact solution for the living room. Digital Foundry has already taken a close look at the hardware and is providing an initial, well-founded assessment of the performance offered.

Tiny and whisper quiet

The experts from Digital Foundry show themselves after two weeks of testing impressed with the hardware. They describe the design as tiny, whisper-quiet and visually appealing. With its compact shape, it is reminiscent of a slightly larger Nintendo GameCube. The housing in particular impresses with its high-quality workmanship and interchangeable front panels, which enable easy personalization thanks to a magnetic attachment.

Despite the technical advantages, the starting prices between 1,039 euros and 1,428 euros are likely to deter many potential buyers. This brings with it the question of building your own or purchasing a classic PC. Valve itself already points to this Flexibility of SteamOS which also runs on other hardware and functions as a well-thought-out user interface. On the Steam Machine, the additional power also ensures smooth and almost error-free operation of the interface. Valve thus delivers a coherent, albeit expensive, overall package.

20 percent more CPU performance than the PS5…

Technically, the “Steam Machine” is based on a customized Hawk Point 2 processor, which works with six cores and has a maximum TDP of 30 watts. However, using only one memory module slows down the CPU noticeably in some situations. It still outperforms the PS5 in the test by around 20 percent.

For the GPU, Valve uses a trimmed Navi 33 chip, whose performance falls precisely between the Radeon RX 6600 and the more powerful RX 7600. Despite reduced computing units and a power consumption limited to 130 watts, the system offers a solid foundation that is suitable for demanding gaming scenarios.

…partly inferior at high resolutions

In a direct comparison with the Sony console, the Steam Machine is sometimes inferior at high resolutions because it simply lacks the enormous memory bandwidth of the consoles. Nevertheless, the system offers a comparable experience thanks to VRR support and upcoming FSR 4 featuresprovided players specifically adjust the graphics settings.

Digital Foundry’s video makes several comparisons.

Although Valve is constantly optimizing the VRAM utilization, manual adjustment of the graphics settings is still recommended. From a technical point of view, the device does not set any new standards, but it impresses with its high-quality design. The compact housing is whisper-quiet and has excellent craftsmanship, which is what makes this hardware so attractive.


Black steam machine on a table with a red table tennis bat with a white ball on it and an orange ball next to it. Modern gaming setup.Black steam machine on a table with a red table tennis bat with a white ball on it and an orange ball next to it. Modern gaming setup.


Ultimately, every buyer has to decide for themselves whether the high price is justified for the overall package on offer. Fortunately, the PC remains an open platform, so no one is necessarily dependent on this special hardware. Thanks to SteamOS and alternative operating systems, gamers continue to enjoy complete freedom in choosing their preferred gaming hardware.

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Steam Machine: “We don’t lock up our hardware”

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Steam Machine: “We don’t lock up our hardware”

As part of the price reveal for the new Steam Machine, Valve made a clear statement about the philosophy of the living room PC. They strongly criticized the traditional console business model and explained why the price was deliberately not subsidized.

The newly revealed ones Prices for the new Steam Machine This might make some gamers swallow at first – after all, a proud 1,039 euros are due for the living room PC. The reason for the hefty price tag: While Sony, Microsoft and Nintendo often subsidize their hardware, Valve deliberately avoids doing so.

The company has now explained why this is so in an official statement. At the same time, they didn’t miss the opportunity to take a strong stance against the traditional business model of the console competition.

No subsidies, no golden cage

While Sony and Co. throw their consoles onto the market at below production costs and cross-finance them through game sales or subscriptions, Valve goes with it Steam Machine a completely different path. The reason: subsidies do not correspond to one’s own convictions.

A press release states: “While (subsidization) may seem like a simple solution, it does not align with our beliefs about how to build healthy ecosystems. If there is anything we are steadfast about at Valve, it is our belief that open systems are better in the long run – for ourselves and for customers.”

In addition, Valve doesn’t skimp on criticizing the competition. According to the company, subsidizing hardware only serves to lock players in a golden cage:

“When companies sell their hardware below cost to gain a competitive advantage, or buy exclusive content for it, they are doing so to create a more closed system – one in which you don’t get to choose what software you want to use. We don’t want that for PC hardware, and we don’t think you should want it either.”

“A PC is a PC”

Interface designer Lawrence Yang also explained in an interview with colleagues at Valve that the issue of subsidies was discussed internally at Valve, but in the end the PC philosophy won Eurogamer.

“I mean, it comes up in conversations, but it always boils down to what our ultimate goals are and what our philosophy is around PC and open ecosystems,” Yang said.

He continued: “When hardware is subsidized or you have exclusives on a particular platform, it’s often because the company wants to lock consumers into that platform, and we don’t believe in that. We believe that if you buy a game, you should be able to play it on any PC.”

For Yang, the classic console model ultimately dilutes the actual core idea of ​​an open platform: “A PC is a PC: the moment you start tying things to certain SKUs (models) or models, in our eyes it is actually no longer a PC. The idea of ​​subsidizing content or hardware runs counter to that.”



However, Yang doesn’t accept the accusation that players are still chained to Valve’s own Steam store: “We don’t lock up our hardware. You can install Windows, you can install other game stores on the Steam Deck or the Steam Machine, and that’s something that we’re actually actively committed to making possible. We don’t think people should be tied to a single game store.”

Anyone who would like to get a Steam Machine can apply for a lottery process from now until June 25th at 7 p.m. our time, which will begin immediately afterwards. The first devices are scheduled to go out on June 29th.

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PlayStation: PC withdrawal despite twice as much sales as Xbox with PS5 ports

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PlayStation: PC withdrawal despite twice as much sales as Xbox with PS5 ports

In the future, Sony will refrain from bringing single-player titles from PlayStation Studios to the PC. And that despite the fact that the computer generates almost twice as much sales as Microsoft does with the Xbox ports for the PS5, as a new report from Alinea Analytics now shows.

In recent years, Sony began releasing previously PlayStation-exclusive titles like „God of War“, „Horizon Zero Dawn“ or „Marvel’s Spider-Man“ to be released for the PC with a delay. But that’s over now.

After insiders already reported that Sony was PC plans reconsideredHideaki Nishino, CEO of Sony Interactive Entertainment, and Sony’s most recent annual report recently indicated that the prestigious single-player titles from PlayStation Studios will again be reserved for their own consoles in the future.

The reason: The PlayStation games that have so far been released for the PC have not brought in “enough money”. However, new data from analysts at Alinea Analytics now shows that Sony’s PC foray was anything but unsuccessful. Strictly speaking, it was significantly more lucrative than Xbox’s PS5 offensive.

Sony’s PC ports are pulverizing Microsoft’s PS5 offensive

According to the Data from Alinea analyst Rhys Elliott PlayStation has generated an impressive $1.5 billion in gross sales on Steam since the start of its PC offensive in 2020. After deducting the revenue share for Valve, around $1.2 billion remained directly in Sony’s accounts.

A comparison with Microsoft’s multiplatform strategy of the past few months shows how gigantic this sum is, after it started bringing titles like “Sea of ​​Thieves” or “Hi-Fi Rush” to the PS5. All of the PS5 ports released by Xbox so far have brought around $667 million into Microsoft’s coffers after deducting Sony’s 30 percent cut.

This means: Sony makes almost twice as much sales with its PC ports as Xbox on the PS5.

Sony’s success on the PC is primarily driven by „Helldivers 2“which has sold a sensational 12.7 million copies on Steam and is therefore responsible for a third of all PC sales. But single-player classics like “Horizon Zero Dawn” (4.5 million sales) and “God of War” (4.2 million sales) also proved to be real gold mines.

Platform protection from profit

The numbers from Alinea Analytics therefore raise one question in particular: Why is Sony now saying goodbye to future PC releases for single-player games when its rival from Redmond is so clearly demonstrated?

According to analysts, the reason lies in the two gaming giants’ completely different philosophies about how they define the value of their own platform: While Microsoft is pushing Game Pass and continues to see the multiplatform strategy as a necessary source of revenue to make up for weak hardware numbers, for Sony the console remains the centerpiece.

According to the experts, the “brand damage” caused by players no longer buying a PS5 – or in the future PS6 – because they are waiting for the PC port is significantly more serious for Sony than the loss of additional Steam sales. And that’s why Sony is pulling the ripcord despite sales of $1.2 billion – simply because long-term protection of the PlayStation brand is priceless for the Japanese.



Finally, however, it should be emphasized again: Sony’s PC withdrawal only affects the single-player titles from PlayStation Studios. Multiplayer and live service projects will continue to appear for the PC.

It should also not be forgotten that Microsoft, under the leadership of the new Xbox boss Asha Sharma, is also rowing back a bit due to the enormous fan pressure and bringing exclusive games to the Xbox. Started with „Gears of War: E-Day“ and „Clockwork Revolution“ More exclusive titles will follow in the future.

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Ranma 1/2: Official trailer for season 3 really packs a punch

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Ranma 1/2: Official trailer for season 3 really packs a punch

In the fall, fists will finally fly again when the third season of “Ranma 1/2” starts on Netflix. On the occasion of MAPPA’s 15th anniversary, the studio presented a brand new trailer that gets down to business.

Things were already changing at the end of the 80s and the beginning of the 90s „Ranma 1/2“based on the cult manga by Rumiko Takahashi, became a real hit. The joy was all the greater Netflix and the renowned animation studio MAPPA launched a modern remake of the anime series about the cursed martial artist Ranma Saotome.

And after the first two seasons laid a successful foundation for the new edition, the long-awaited third season is now in the starting blocks, which is expected for this fall. In order to shorten the waiting time a little, MAPPA has now delivered a brand new trailer on the occasion of its 15th anniversary.

Tough MAPPA action in the new trailer

Anyone who has followed the first two seasons of the new edition on Netflix knows the mix of brightly colored martial arts action, absurd slapstick and romantic love chaos. But in the coming episodes things get really tough – as the fresh footage makes clear.

The trailer already shows the first excerpts from the duel between Ranma and Ryoga, where the sparks are visibly flying. And animation studio MAPPA, which already works with action heavyweights like “Jujutsu Kaisen“ or „Chainsaw Man“ has made a name for itself, the optical quality has also increased significantly. The scenes shown appear significantly more detailed, the shades deeper and the tracking shots more dynamic than ever before.

But don’t worry: the comedy and emotional chaos are not neglected either. As usual, the love and fight square in the Tendo Dojo causes a lot of misunderstandings, because Akane, Shampoo, Mousse and Kuno are of course also involved again.

Ryoga’s Big Power-up: Legendary Technique and the Netflix Date for Season 3

In terms of content, the focus of the third season is clearly on Ryoga Hibiki. In one of the absolute highlights of the manga, Ranma’s rival undergoes extremely tough training with the lecherous great-grandmaster Happosai.

In order to avoid losing out in the fight against Ranma, he learns the legendary “Breaking Point” technique (Bakusai Tenketsu). With their help, he can cause even massive rocks to explode by specifically hitting pressure points. Accordingly, fans can look forward to one of the most spectacular duels in the series to date.

Further highlights from the 15th MAPPA anniversary:



And fortunately it won’t be too long until that happens: Netflix and MAPPA are staying true to their well-established publication rhythm, so that the official starting signal for the 3rd season of “Ranma 1/2” will be given on October 6, 2026.

Then the twelve new episodes will probably be broadcast on a weekly basis. Anyone who has missed the first two seasons and would like to catch up on the new edition of “Ranma 1/2” will of course also find it on Netflix.

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Ubisoft: Co-founder fatally injured in tragic plane crash in France –

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Ubisoft: Co-founder fatally injured in tragic plane crash in France -

Tragic news from France and a shock for the gaming world: One of the five Ubisoft founding brothers died in a serious flight accident. The publisher has already responded with an official statement.

The gaming world is mourning the loss of one of the most influential personalities in European developer history. Like French media and also Ubisoft have now officially confirmed that Claude Guillemot died in a tragic plane crash yesterday Friday evening.

The co-founder of the French industry giant was 69 years old, with the sudden tragedy causing deep consternation throughout the video game industry.

Misfortune shortly before landing

The accident occurred on Friday, June 19, 2026, in western France. Guillemot was reportedly on board his Cessna 421, which was flying from Rennes. Shortly before the planned landing at La Baule-Escoublac airfield on the Atlantic coast, the plane crashed into a field for reasons that are still unclear and immediately caught fire.

As the mayor of La Baule, Franck Louvrier, said in a statement, in addition to Guillemot, a flight instructor from Rennes was also on board. Since the aircraft was already fully ablaze when the rescue workers arrived, the rescue and subsequent identification of the victims was initially difficult, which led to delays in official reports the following day.

Meanwhile, French authorities have launched a judicial investigation to determine the exact cause of the accident. However, both Guillemot and his companion were considered licensed and very experienced pilots.

Ubisoft acknowledges the loss with deep condolences

According to initial reports in the regional daily newspaper West France The sad certainty followed this Saturday with an official statement from the French publisher to the news agency Bloomberg.

A Ubisoft spokesperson said: “Ubisoft has learned with deep sadness of the death of Claude Guillemot, co-founder of the group and chairman of Guillemot Corp., in an accident. Our thoughts are with his family and loved ones at this difficult time. No further statements will be made at this time.”

A life for the gaming industry

Claude Guillemot founded Ubisoft together with his four brothers – Christian, Gérard, Michel and the current CEO Yves Guillemot – in 1986. What started as a small software distributor with its first own titles such as “Zombi” has developed over the past four decades into one of the largest and most influential video game publishers in the world.

Today the company is home to world-renowned billion-dollar franchises like „Assassin’s Creed“, „Far Cry“ and „Rainbow Six“ as well as the birthplace of legendary cult brands like „Rayman“ or „Prince of Persia“.



While Yves shaped the face of Ubisoft, Claude mainly acted in the background as a strategic head. He sat on the board of Ubisoft until the end and, as executive vice-president, was largely responsible for the operational business.

He also served as CEO of Guillemot Corporation, which has made a big name for itself in gaming hardware and accessories with brands such as Thrustmaster and Hercules.

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PS Plus: Sony promises improvements

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PS Plus: Sony promises improvements

Sony has big plans for PS Plus: According to the current financial report, the subscription service should generate even more profit. However, the PlayStation manufacturer does not want to achieve this with the next price increase, but rather with improvements that are intended to lure players into the more expensive levels.

Just last month, PlayStation players – more precisely, subscribers of PS Plus – take a setback: Sony raised prices for monthly and three-month subscriptions to PS Plus Essential, Extra and Premium. For example, the Essential tariff rose to 9.99 euros per month.

But although numerous gamers were correspondingly frustrated, a look at Sony’s latest annual report makes it clear that they are far from having enough: PS Plus sales are expected to increase even further in the future.

However, anyone who now fears a further price increase can breathe a sigh of relief for the time being. Instead, there may even be a reason to be happy: Sony wants to boost revenue this time through attractive improvements.

PS Plus should be “continuously improved”

Since Sony is apparently aware that it cannot keep tightening the price thumbscrews after the recent increases without risking a wave of layoffs, the PlayStation manufacturer is now pursuing a different plan.

Accordingly, the PS Plus offer should be further upgraded in terms of content. But the goal is not just to gain new subscribers. In the best case scenario, the millions of existing users of the service should switch to the more expensive levels – namely Extra and Premium – which should become more attractive as a result of the planned upgrades.

“Sony is focused on driving the profitable growth of PS Plus by increasing user engagement, continuously improving service offerings and content, and inviting users to upgrade to higher tariffs,” it says Financial report.

Falling PS5 sales: Why PS Plus is now so important

The fact that Sony is now focusing on services such as PS Plus in order to further boost its own sales has a serious background: hardware sales fell significantly in the last quarter. Compared to the same period last year around 1.3 million PS5 consoles fewer discontinued.

And things aren’t looking any better for the coming months either. Sony is forecasting one for the rest of the 2026/2027 financial year Sales decline of six percent in the PlayStation division.

So it’s clear: Since fewer and fewer PS5 consoles are being sold and fewer new players are being added, the money has to come from somewhere else – namely from the pockets of the existing community. After all, the number of PlayStation Network users increased by one million compared to the previous year.



The question that now arises: What do the promised improvements for PS Plus actually mean? While the extra tariff with its game library is still considered a solid deal for many PS5 owners, the premium level is particularly criticized because it lacks real added value – even if the number of subscribers here has increased within the last twelve months increased by 18 percent are.

In keeping with this, Sony sent out a survey to subscribers at the end of May to specifically find out how and in which areas PS Plus could be optimized. Of course, it remains to be seen which improvements will actually be implemented in the end.

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Xbox Game Pass: “A bit like communism”

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Xbox Game Pass: “A bit like communism”

While the Xbox crisis seems to be getting worse, “Ori” creator Thomas Mahler has now spoken out. In response to a reckoning from “Duke Nukem” maker George Broussard, he did not hold back on harsh criticism of Game Pass – and even compared the subscription service to communism.

Behind the scenes of Microsoft’s gaming division, the house is literally on fire: While insiders are talking about an upcoming… “Bloodbath” with mass layoffs and the closure of studios like Ninja Theory (“Hellblade”) or Compulsion Games („South of Midnight“) speculate, the debate is boiling over on social media.

Industry veteran and “Duke Nukem” creator George Broussard also took part in this, and in an X article he took stock of the years of mismanagement of the old Xbox executive suite.

He asked the fundamental question of who would ever be gigantic 100 million budgets for games like “South of Midnight” – and in a system like that Xbox Game Passwhich weans players from buying full-price titles.

A steep assist that Thomas Mahler, CEO of “Ori” and „No Rest for the Wicked“-Developer Moon Studios, did not miss it and immediately launched a sweeping attack against Microsoft’s subscription service.

“The software catalog just wasn’t nearly good enough”

As Mahler explains in a detailed article X explained that the fundamental problem with Xbox is not the concept of a game subscription like Game Pass, but rather the poor implementation and quality of the in-house games.

“I mean, the game pass strategy could have worked if people had jumped on it,” Mahler said. “The problem is, they’re not, and the software catalog just wasn’t nearly good enough to get people happy to pay the subscription every month.”

Mahler draws a comparison to the film and series landscape, where functioning subscription models are supported by absolutely exceptional titles: “It’s exactly the same as with streaming in the film business: I like to pay for my HBO subscription because HBO has fantastic content that I want to see. I would keep this subscription just to binge The Sopranos, The Wire, Game of Thrones, etc..”

The problem with quality: “We got Starfield instead of Skyrim in Space”

In contrast to films and series, the gaming market works differently. The “new” factor is crucial for players. But if the quality of the new releases is not up to par, the house of cards collapses. According to Mahler, Xbox has simply failed to produce real system sellers in recent years.

“But in games, ‘NEW’ is damn important to players for some reason. And if your new content doesn’t even come close to the quality of the old content, you have a problem,” explained the Moon Studios boss.


Asha Sharma stands in dark clothing against a futuristic background with green neon lights and a glowing Xbox logo.Asha Sharma stands in dark clothing against a futuristic background with green neon lights and a glowing Xbox logo.


“You need these games that your studios produce to become huge hits – cultural events that everyone wants to play. But what was the big Xbox game in the last few years that was just mind-blowingly good? That game doesn’t exist.”

Mahler became particularly clear with what is probably Microsoft’s biggest problem child in recent years: Bethesda. He explained: “Almost every single first-party studio has faltered in recent years. You would expect Bethesda to create a ‘Skyrim in space’ that should be better than Skyrim was back then because that’s an old game: but instead we got Starfield.”

The Communism Comparison: Lack of Incentives for Developers

Mahler sees the core of the problem in the internal structuring of Game Pass and the contracts with the development studios. If the financial success of a game is compensated for by a flat-rate subscription, there is no creative incentive to surpass oneself.

Here Mahler made a surprising comparison: “The Game Pass is, in a way, a bit like communism. And just like with communism, if you don’t give people a strong incentive to roll up their sleeves and go the extra mile, then they won’t do it.”

“And then if you don’t get the quality you need, the whole thing collapses. Because players won’t pay unless you essentially force them to by producing content so good that they feel like they’re missing out if they don’t check it out.”



Ultimately, according to Mahler, there is a lack of people in the management team at Xbox who understand the medium in depth: “And that is the core of the problem: You would need people at Xbox who understand gamers and their wishes deeply and fundamentally. They would have to understand what a good game is and what a mediocre game is. And they would have to have good deals with the developers so that they are actively motivated to produce gigantic hits – and not just crank out mediocre uniformity like on an assembly line.”

After all: After Microsoft after the price increases last October Millions of subscribers lost The turnaround followed under the new Xbox boss Asha Sharma at the beginning of the year. The costs have been reduced, „Call of Duty“ flew out of the offer as a day-one release and the number of subscribers has increased – as recently officially confirmed was – noticeably recovered.

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Electronic Arts: Does this also apply to BioWare? Wave of layoffs to begin after insider warning –

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Electronic Arts: Does this also apply to BioWare? Wave of layoffs to begin after insider warning -

A few days ago, French journalist and insider Sylvain Trinel warned that Electronic Arts could also be planning layoffs. According to recent reports, the first wave of layoffs may have begun recently.

Even if in the last few days it was mainly the Xbox division and the threatened closures Ninja Theory or Compulsion Games became the focus of reporting, other publishers and studios are said to be planning layoffs.

This was recently pointed out by French journalist and industry insider Sylvain Trinel, who only reported on current developments at Microsoft described as the tip of the iceberg. Trinel’s statements are supported by industry analyst Destin Legarie, who, citing internal sources, also reports that the US publisher Electronic Arts Layoffs and austerity measures are planned.

According to Legarie’s information, Electronic Arts has already initiated the first layoffs. Even if these are still manageable at the moment, it probably won’t stay that way.

Multiple waves of layoffs at EA?

Instead, the industry-well-connected analyst suggested that the publisher is likely to plan multiple waves of layoffs affecting different divisions and studios of the company.

“Unfortunately, I hear from reliable sources that layoffs are beginning at EA. Even if the first round is likely to be comparatively small,” wrote Legarie.

“Employees are being told they are being laid off. I have also been told the cuts will affect multiple areas of the company.”


Starfield: Multiple characters dressed in futuristic clothing stand in front of a large, industrial building with a glowing SSNN sign and banner, conveying a serious, exploratory moodStarfield: Multiple characters dressed in futuristic clothing stand in front of a large, industrial building with a glowing SSNN sign and banner, conveying a serious, exploratory mood


However, Legarie could not or did not want to go into further detail. Since Electronic Arts has not yet commented publicly on this topic, it remains to be seen which areas and branches will be affected by the publisher’s recent layoffs. If the information published by Sylvain Trinel turns out to be correct, it could affect BioWare, among others.

After the commercial failure of „Dragon Age: Veilguard“ the studio is currently working on the latest offshoot „Mass Effect“series, but it will probably be a while yet.

Is the industry facing a drastic summer?

According to Trinel’s statements, the games industry could be facing “a real bloodbath” in terms of layoffs and studio closures. Other studios that the journalist and industry insider linked to a difficult situation include Quantic Dream and Don’t Nod.

Trinel’s information is supported, among other things, by Don’t Nod’s current business figures, which, according to experts, indicate that the studio may be in business before the end of the year could slip into bankruptcy.


Kara from Detroit Become Human in a snowy winter landscape, her look is serious and thoughtful. Snowflakes lie on her clothes and hair.Kara from Detroit Become Human in a snowy winter landscape, her look is serious and thoughtful. Snowflakes lie on her clothes and hair.


Unsurprisingly, Trinel expects the biggest cuts to be in the Xbox division, which is the same several studios are on the brink. The fate of Ninja Theory, Compulsion Games and Double Fine Productions is probably not yet finally sealed, as Microsoft is supposed to enable the studios to buy back their independence and thus be saved from closure.

According to unconfirmed reports, Microsoft has therefore decided to „Senua“ despite the threatened closure of Ninja Theory the big Xbox Games Showcase to present this month.

The thought process behind this step: to arouse the interest of potential investorswho might be considering buying Ninja Theory.

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